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Ice Shards

Ice Shards

Mana Cost: — Lucky Hit Chance: — Launch — icy shards, dealing — damage each and piercing — time. Ice Shards deals — increased damage to Frozen enemies.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
293195
Yerelleştirme SNO
1117932
Kaynak etiketleri
Skill_ColdKeyword_Freeze

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_IceShards.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_IceShards.stl.json
Kaynak SNO
293195

Sabit kaynak kaydını aç ↗

SHA256: 778cc7de45e3d655543be50a014efb54cf2a9720511ec97a0eff3a7d9703e944

{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Launch {c_number}{SF_8}{/c} icy shards, dealing {c_number}{payload:IMPACT_DAMAGE_NORMAL}{/c} damage each and piercing {c_number}[SF_4]{/c} time. 

{c_important}Ice Shards{/c} deals {c_number}[{SF_2} * 100|%x|]{/c} increased damage to {c_important}{u}Frozen{/u}{/c} enemies.
220 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total*1.25

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SF_11

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SF_9

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SF_9

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0

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0

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6

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0

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1

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0

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1

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0

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0

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1

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0

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100

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1

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0

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3/60

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0

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1

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100

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1

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0

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5/60

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0

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1

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0

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100

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0

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0

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1

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0

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1

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0

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100

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0

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0

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0

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1

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1

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0

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0

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100

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0

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0

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1

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0

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0

$.ptScriptFormulas.0.tFormula

0.33 * Table(34,sLevel) * (1 + Mod.UpgradeA ? SF_28 : 0)

$.ptScriptFormulas.1.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.2.tFormula

0.5

$.ptScriptFormulas.3.tFormula

5

$.ptScriptFormulas.4.tFormula

1 + (Mod.UpgradeA ? SF_17 : 0)

$.ptScriptFormulas.5.tFormula

SF_1 / SF_7

$.ptScriptFormulas.6.tFormula

0.3

$.ptScriptFormulas.7.tFormula

30

$.ptScriptFormulas.8.tFormula

SF_3

$.ptScriptFormulas.9.tFormula

15 - (Mod.Upgrade2 ? SF_14 : 0)

$.ptScriptFormulas.10.tFormula

0.5

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16

$.ptScriptFormulas.12.tFormula

Percent_Bonus_Projectiles_Per_Power#Sorcerer_IceShards + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core

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0.2

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3

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1

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0.1

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1

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0.1

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0.5

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13.3

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1.75

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38

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100

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3

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160

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1

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3

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0.5

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SF_0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_0 * (1 + SF_2)

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0

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0

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0

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0

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100

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SF_0

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0

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0

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0

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0

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0

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0

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0

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SF_19 * 100

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0

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0

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100

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SF_0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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10

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0