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Ice Blades

Ice Blades

Mana Cost: —Cooldown: — Lucky Hit Chance: — Conjure blades of ice for — seconds that rapidly slash enemies, dealing — damage and making them Vulnerable. You may have up to — Ice Blades active at a time.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
291492
Yerelleştirme SNO
1119774
Kaynak etiketleri
Skill_ColdKeyword_VulnerableSkill_Primary_Summoning

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_IceBlades.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_IceBlades.stl.json
Kaynak SNO
291492

Sabit kaynak kaydını aç ↗

SHA256: abf247dd960d7c8bc007ea1541f109cd06dfb25ab1fa09e0bd1300db8f12ca69

{if:Mod.UpgradeC}{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}{else}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:16}|1%|]{/c}
{/if}Conjure blades of ice for {c_number}[{SF_0}|1|]{/c} seconds that rapidly slash enemies, dealing {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage and making them {c_important}{u}Vulnerable{/u}{/c}.

You may have up to {c_number}[SF_21]{/c} {c_important}Ice Blades{/c} active at a time.
259 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

0

$.arResourceCosts.0.tMinRequired

Mod.UpgradeC ? SF_41 : 0

$.arResourceCosts.0.tInitialCost

Mod.UpgradeC ? SF_41 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

Mod.UpgradeC ? 0 : SF_8

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

1

$.tAttackRadius

SF_10

$.tMovementPowerData.unk_b1f0f4e

SF_10

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_0

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

3

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

SF_24

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

1

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

6 * SF_12 + SF_38

$.ptScriptFormulas.1.tFormula

((SF_5*SF_7)/SF_6)

$.ptScriptFormulas.2.tFormula

SF_4 * SF_7 / SF_6 * 100 * Table(34,3)

$.ptScriptFormulas.3.tFormula

4 + AffixIsEquipped(SNO.Affix.legendary_sorc_138) ? SF_18 : 0

$.ptScriptFormulas.4.tFormula

2

$.ptScriptFormulas.5.tFormula

SF_4 * Table(34,sLevel)

$.ptScriptFormulas.6.tFormula

4

$.ptScriptFormulas.7.tFormula

46/30

$.ptScriptFormulas.8.tFormula

16

$.ptScriptFormulas.9.tFormula

.5

$.ptScriptFormulas.10.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.11.tFormula

1 +AffixIsEquipped(SNO.Affix.legendary_sorc_138) ? SF_17 : 0

$.ptScriptFormulas.12.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_005_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_005."Script Formula 0") : 1

$.ptScriptFormulas.13.tFormula

0.2

$.ptScriptFormulas.14.tFormula

15

$.ptScriptFormulas.15.tFormula

$.ptScriptFormulas.16.tFormula

SF_14 * (1 + Combat_Effect_Chance_Bonus_Per_Skill#Sorcerer_IceBlades_Attack)

$.ptScriptFormulas.17.tFormula

Affix.legendary_sorc_138."Static Value 0" / 100

$.ptScriptFormulas.18.tFormula

Affix.legendary_sorc_138."Static Value 1"

$.ptScriptFormulas.19.tFormula

1

$.ptScriptFormulas.20.tFormula

Sorc_Conjurations_BonusSummons_Chance[Sorcerer_IceBlades]

$.ptScriptFormulas.21.tFormula

3 + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration

$.ptScriptFormulas.22.tFormula

3 + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration

$.ptScriptFormulas.23.tFormula

0

$.ptScriptFormulas.24.tFormula

3

$.ptScriptFormulas.25.tFormula

40

$.ptScriptFormulas.26.tFormula

SF_1 * 3

$.ptScriptFormulas.27.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Sorc_Legendary_001)) > -1) ? 1 : 0

$.ptScriptFormulas.28.tFormula

PowerTag.S10_ChaosPerk_Sorc_Legendary_001."Script Formula 6"

$.ptScriptFormulas.29.tFormula

PowerTag.S10_ChaosPerk_Sorc_Legendary_001."Script Formula 2"

$.ptScriptFormulas.30.tFormula

3

$.ptScriptFormulas.31.tFormula

10 * Table(34, sLevel)

$.ptScriptFormulas.32.tFormula

0.5

$.ptScriptFormulas.33.tFormula

SF_1 * 1.5

$.ptScriptFormulas.34.tFormula

.3

$.ptScriptFormulas.35.tFormula

0.5

$.ptScriptFormulas.36.tFormula

2

$.ptScriptFormulas.37.tFormula

5

$.ptScriptFormulas.38.tFormula

Mod.Upgrade4 ? SF_37 : 0

$.ptScriptFormulas.39.tFormula

5

$.ptScriptFormulas.40.tFormula

Mod.Upgrade3 ? 1.2: 1

$.ptScriptFormulas.41.tFormula

20

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_26

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_33

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_21

$.arPetSpawns.0.tHealth.tHitpointScalar

1

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_22

$.arPetSpawns.1.tHealth.tHitpointScalar

1

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0