Ice Armor
Ice Armor
Cooldown: — seconds Charges: — Charge Cooldown: — seconds A Barrier of ice forms around you for — seconds, absorbing — of your Maximum Life (—) in damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 297039
- Yerelleştirme SNO
- 1119984
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Sorcerer_IceArmor.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Sorcerer_IceArmor.stl.json
- Kaynak SNO
- 297039
SHA256: fe970c147ad16d8fbcf7ef59016c1539492686e46d3d016f6c441531b2b0eb56
{if:SF_24}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c} seconds
{/if}{if:SF_23}{c_label}Charges:{/c} {c_resource}[SF_23 + 1]{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}A {c_important}{u}Barrier{/u}{/c} of ice forms around you for {c_number}{buffduration:ICE_BARRIER}{/c} seconds, absorbing {c_number}[{SF_0}*100|%|]{/c} of your Maximum Life {c_number}({shield:ICE_BARRIER}){/c} in damage. 224 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
0
$.tHealthCost
0
$.tChargeCost
SF_26 ? 1 : 0
$.tMaxCharges
SF_26 ? (SF_23 + 1) : 0
$.tRechargeTime
SF_26 ? SF_2 : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_26 ? 0.25 : SF_2
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
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0
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0
$.unk_807540f
6
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0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
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SF_10
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1
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0
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SF_10
$.arCCInfo.1.tUsableDuringCC
1
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0
$.arCCInfo.2.tBreaksCC
SF_10
$.arCCInfo.2.tUsableDuringCC
SF_10
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0
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SF_10
$.arCCInfo.3.tUsableDuringCC
1
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0
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SF_10
$.arCCInfo.4.tUsableDuringCC
1
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0
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SF_10
$.arCCInfo.5.tUsableDuringCC
1
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0
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SF_10
$.arCCInfo.6.tUsableDuringCC
SF_10
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_10
$.arCCInfo.7.tUsableDuringCC
SF_10
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_10
$.arCCInfo.8.tUsableDuringCC
SF_10
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_10
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
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SF_10
$.arCCInfo.10.tUsableDuringCC
SF_10
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_10
$.arCCInfo.11.tUsableDuringCC
SF_10
$.arCCInfo.11.tImmuneToCCDuring
0
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SF_10
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_10
$.arCCInfo.13.tUsableDuringCC
SF_10
$.arCCInfo.13.tImmuneToCCDuring
0
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SF_1
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0
$.arBuffs.0.tMaxStackCount
1
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0
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0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
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0
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0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
SF_0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_15
$.arBuffs.1.tMaxExtendDuration
0
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1
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0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
100
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_15
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
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0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
SF_16
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1
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0
$.arBuffs.2.tDamageShield.tFlatLevel
0
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1
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0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_5
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
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0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_1
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_1
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(((0.30* Table(34,sLevel)) * (1+SF_4)) * ( 1 + Mod.Upgrade1 ? SF_12 : 0)) * (1+SF_25)
$.ptScriptFormulas.1.tFormula
4 + SF_14
$.ptScriptFormulas.2.tFormula
20 - SF_18
$.ptScriptFormulas.3.tFormula
0.25
$.ptScriptFormulas.4.tFormula
Bonus_Ice_Armor_Shield_Percent
$.ptScriptFormulas.5.tFormula
1
$.ptScriptFormulas.6.tFormula
0.5 * (1+SF_25) * Table(34,sLevel)
$.ptScriptFormulas.7.tFormula
1 / (2 * PowerFinalizedAttackSpeed)
$.ptScriptFormulas.8.tFormula
0.25 * Table(34,sLevel) * (1+SF_25)
$.ptScriptFormulas.9.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 2"
$.ptScriptFormulas.10.tFormula
Mod.UpgradeA ? 1 : (AffixIsEquipped(SNO.Affix.Boots_Unique_Sorc_101_x2) ? 1 : 0)
$.ptScriptFormulas.11.tFormula
1 / SF_7
$.ptScriptFormulas.12.tFormula
0.20
$.ptScriptFormulas.13.tFormula
1
$.ptScriptFormulas.14.tFormula
Mod.Upgrade1 ? SF_13 : 0
$.ptScriptFormulas.15.tFormula
2 * (1+SF_25)
$.ptScriptFormulas.16.tFormula
10 * (1+SF_25)
$.ptScriptFormulas.17.tFormula
4
$.ptScriptFormulas.18.tFormula
Mod.Upgrade3 ? SF_17 : 0
$.ptScriptFormulas.19.tFormula
5 * (1+SF_25)
$.ptScriptFormulas.20.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.21.tFormula
0.10 * (1+SF_25) * Table(34,sLevel)
$.ptScriptFormulas.22.tFormula
CantStartDisplayedPowers
$.ptScriptFormulas.23.tFormula
GetBonusMaxChargesForPower(SNO.Power.Sorcerer_IceArmor)
$.ptScriptFormulas.24.tFormula
SF_23 ? 0 : 1
$.ptScriptFormulas.25.tFormula
Affix_Value_1#Boots_Unique_Sorc_101_x2 / 100
$.ptScriptFormulas.26.tFormula
AffixIsEquipped(SNO.Affix.legendary_sorc_017_x2)
$.arPayloads.0.tDamage.tHitpointScalar
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
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0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
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$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_8
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0