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Hydra

Hydra

Cooldown: — Mana Cost: — Lucky Hit Chance: — Summon a —-headed Hydra for — seconds. Each head spits fire at enemies, dealing — damage. You may have up to — |4Hydra:Hydras; active at a time.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
146743
Yerelleştirme SNO
1116974
Kaynak etiketleri
Skill_FireSkill_Primary_Summoning

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_Hydra.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_Hydra.stl.json
Kaynak SNO
146743

Sabit kaynak kaydını aç ↗

SHA256: 8e04bb79508e21cffb7686a6f0bacbfeb3dea347e81559a248d16423c8bdd900

{if:Mod.UpgradeB}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c}
{/if}{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:20}|1%|]{/c}
{/if}Summon a {c_number}{SF_3}{/c}-headed {c_important}Hydra{/c} for {c_number}[{SF_0}|1|]{/c} seconds. Each head spits fire at enemies, dealing {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage.

You may have up to {c_number}[SF_8]{/c} {c_important}|4Hydra:Hydras;{/c} active at a time.
454 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total * 1.25

$.tCombatEffectChance

5

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SF_9

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SF_9

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0

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0

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0

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0

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0

$.tRechargeAmount

1

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SF_14

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1

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1

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0

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0

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6

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4

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SF_23

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SF_23

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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1

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0

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1

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0

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0

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0

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1

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0

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0

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0

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1

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0

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1

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100

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0

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0

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0

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100

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0

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1

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0

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1

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0

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1

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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SF_33

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_36

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_36

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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0

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10

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SF_40

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0

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SF_18

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0

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0

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1

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0

$.arBuffs.13.tDamageShield.tFlatLevel

0

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1

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0

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1

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SF_40

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0

$.arBuffs.14.tDOT.tCombatEffectOverride

SF_18

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0

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0

$.arBuffs.14.tCrowdControl.tStaggerMultiplier

1

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0

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0

$.arBuffs.15.tDuration

SF_13

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0

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1

$.arBuffs.15.tDOT.tDamage.tHitpointScalar

SF_12 / SF_13

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0

$.arBuffs.15.tDOT.tCombatEffectOverride

SF_18

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

$.arBuffs.16.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_0 + 1

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0

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1

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0

$.arBuffs.19.tDOT.tDamage.tFlatLevel

0

$.arBuffs.19.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.19.tCrowdControl.tChillAmount

0

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1

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0

$.arBuffs.19.tDamageShield.tFlatLevel

0

$.arBuffs.20.tDuration

$.arBuffs.20.tMaxExtendDuration

0

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1

$.arBuffs.20.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.20.tDOT.tDamage.tFlatLevel

0

$.arBuffs.20.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.20.tDamageShield.tFlatLevel

0

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1

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0

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1

$.arBuffs.21.tDOT.tDamage.tHitpointScalar

0

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0

$.arBuffs.21.tDOT.tCombatEffectOverride

100

$.arBuffs.21.tCrowdControl.tSlowAmount

0

$.arBuffs.21.tCrowdControl.tChillAmount

0

$.arBuffs.21.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.21.tDamageShield.tHitpointScalar

0

$.arBuffs.21.tDamageShield.tFlatLevel

0

$.arBuffs.22.tDuration

1

$.arBuffs.22.tMaxExtendDuration

0

$.arBuffs.22.tMaxStackCount

1

$.arBuffs.22.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.22.tDOT.tDamage.tFlatLevel

0

$.arBuffs.22.tDOT.tCombatEffectOverride

100

$.arBuffs.22.tCrowdControl.tSlowAmount

0

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0

$.arBuffs.22.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.22.tDamageShield.tHitpointScalar

0

$.arBuffs.22.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(Mod.Upgrade4 ? SF_51 : SF_11) * SF_17

$.ptScriptFormulas.1.tFormula

0.05

$.ptScriptFormulas.2.tFormula

0.1

$.ptScriptFormulas.3.tFormula

3

$.ptScriptFormulas.4.tFormula

SF_5 * Table(34,sLevel)

$.ptScriptFormulas.5.tFormula

0.35

$.ptScriptFormulas.6.tFormula

12

$.ptScriptFormulas.7.tFormula

12

$.ptScriptFormulas.8.tFormula

(Mod.UpgradeB ? SF_54: 1) + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration

$.ptScriptFormulas.9.tFormula

Mod.UpgradeB ? 0 : (SF_28 ? 40 : 20)

$.ptScriptFormulas.10.tFormula

SF_5 * 100 * Table(34,3)

$.ptScriptFormulas.11.tFormula

10

$.ptScriptFormulas.12.tFormula

SF_4 * 2

$.ptScriptFormulas.13.tFormula

4

$.ptScriptFormulas.14.tFormula

Mod.UpgradeB ? SF_21: 0

$.ptScriptFormulas.15.tFormula

1

$.ptScriptFormulas.16.tFormula

0

$.ptScriptFormulas.17.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_005_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_005."Script Formula 0") : 1

$.ptScriptFormulas.18.tFormula

(SF_19/40)*.2

$.ptScriptFormulas.19.tFormula

5

$.ptScriptFormulas.20.tFormula

SF_19 * (1 + Combat_Effect_Chance_Bonus_Per_Skill#Sorcerer_Hydra_ProjectileAttack)

$.ptScriptFormulas.21.tFormula

15

$.ptScriptFormulas.22.tFormula

Affix_Value_1#legendary_sorc_039 / 100

$.ptScriptFormulas.23.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.24.tFormula

Sorc_Hydra_Bonus_Heads

$.ptScriptFormulas.25.tFormula

0.5

$.ptScriptFormulas.26.tFormula

Affix.Amulet_Unique_Sorc_102."Static Value 0"

$.ptScriptFormulas.27.tFormula

1

$.ptScriptFormulas.28.tFormula

AffixIsEquipped(SNO.Affix.Amulet_Unique_Sorc_102)

$.ptScriptFormulas.29.tFormula

Affix_Value_1#Amulet_Unique_Sorc_102

$.ptScriptFormulas.30.tFormula

2

$.ptScriptFormulas.31.tFormula

15

$.ptScriptFormulas.32.tFormula

SF_4 * 1.75

$.ptScriptFormulas.33.tFormula

10

$.ptScriptFormulas.34.tFormula

2.5

$.ptScriptFormulas.35.tFormula

0.5

$.ptScriptFormulas.36.tFormula

0.5

$.ptScriptFormulas.37.tFormula

.2

$.ptScriptFormulas.38.tFormula

SF_4

$.ptScriptFormulas.39.tFormula

2

$.ptScriptFormulas.40.tFormula

SF_4 * 0.8

$.ptScriptFormulas.41.tFormula

0.4

$.ptScriptFormulas.42.tFormula

SF_4 * 1.5

$.ptScriptFormulas.43.tFormula

15

$.ptScriptFormulas.44.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Sorc_Legendary_001)) > -1) ? 1 : 0

$.ptScriptFormulas.45.tFormula

PowerTag.S10_ChaosPerk_Sorc_Legendary_001."Script Formula 2"

$.ptScriptFormulas.46.tFormula

2

$.ptScriptFormulas.47.tFormula

0.01

$.ptScriptFormulas.48.tFormula

1

$.ptScriptFormulas.49.tFormula

0.3

$.ptScriptFormulas.50.tFormula

0.5

$.ptScriptFormulas.51.tFormula

8

$.ptScriptFormulas.52.tFormula

3

$.ptScriptFormulas.53.tFormula

Affix.legendary_sorc_039."Static Value 1"

$.ptScriptFormulas.54.tFormula

10

$.arPayloads.0.tDamage.tHitpointScalar

SF_4

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_32

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

SF_31

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_42

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

SF_31

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

1

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_38

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_8

$.arPetSpawns.0.tHealth.tHitpointScalar

1

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

-1

$.arPetSpawns.1.tHealth.tHitpointScalar

1

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.arPetSpawns.2.tMax

SF_8

$.arPetSpawns.2.tHealth.tHitpointScalar

1

$.arPetSpawns.2.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0