Hydra
Hydra
Cooldown: — Mana Cost: — Lucky Hit Chance: — Summon a —-headed Hydra for — seconds. Each head spits fire at enemies, dealing — damage. You may have up to — |4Hydra:Hydras; active at a time.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 146743
- Yerelleştirme SNO
- 1116974
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Sorcerer_Hydra.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Sorcerer_Hydra.stl.json
- Kaynak SNO
- 146743
SHA256: 8e04bb79508e21cffb7686a6f0bacbfeb3dea347e81559a248d16423c8bdd900
{if:Mod.UpgradeB}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c}
{/if}{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:20}|1%|]{/c}
{/if}Summon a {c_number}{SF_3}{/c}-headed {c_important}Hydra{/c} for {c_number}[{SF_0}|1|]{/c} seconds. Each head spits fire at enemies, dealing {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage.
You may have up to {c_number}[SF_8]{/c} {c_important}|4Hydra:Hydras;{/c} active at a time. 454 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total * 1.25
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5
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SF_9
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SF_9
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0
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0
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0
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0
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0
$.tRechargeAmount
1
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SF_14
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1
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1
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0
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0
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6
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4
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SF_23
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SF_23
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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1
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0
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1
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0
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0
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0
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1
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0
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0
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0
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1
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0
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0
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100
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_0
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0
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SF_8
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
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0
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SF_33
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_36
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0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.11.tDamageShield.tFlatLevel
0
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SF_36
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0
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1
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0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.12.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.12.tDamageShield.tFlatLevel
0
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$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
10
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SF_40
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0
$.arBuffs.13.tDOT.tCombatEffectOverride
SF_18
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0
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0
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1
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0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.arBuffs.14.tDuration
1
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0
$.arBuffs.14.tMaxStackCount
1
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SF_40
$.arBuffs.14.tDOT.tDamage.tFlatLevel
0
$.arBuffs.14.tDOT.tCombatEffectOverride
SF_18
$.arBuffs.14.tCrowdControl.tSlowAmount
0
$.arBuffs.14.tCrowdControl.tChillAmount
0
$.arBuffs.14.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.14.tDamageShield.tHitpointScalar
0
$.arBuffs.14.tDamageShield.tFlatLevel
0
$.arBuffs.15.tDuration
SF_13
$.arBuffs.15.tMaxExtendDuration
0
$.arBuffs.15.tMaxStackCount
1
$.arBuffs.15.tDOT.tDamage.tHitpointScalar
SF_12 / SF_13
$.arBuffs.15.tDOT.tDamage.tFlatLevel
0
$.arBuffs.15.tDOT.tCombatEffectOverride
SF_18
$.arBuffs.15.tCrowdControl.tSlowAmount
0
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0
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1
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0
$.arBuffs.15.tDamageShield.tFlatLevel
0
$.arBuffs.16.tDuration
1
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0
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1
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0
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0
$.arBuffs.16.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
$.arBuffs.17.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.18.tDamageShield.tFlatLevel
0
$.arBuffs.19.tDuration
SF_0 + 1
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0
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1
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0
$.arBuffs.19.tDOT.tDamage.tFlatLevel
0
$.arBuffs.19.tDOT.tCombatEffectOverride
100
$.arBuffs.19.tCrowdControl.tSlowAmount
0
$.arBuffs.19.tCrowdControl.tChillAmount
0
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1
$.arBuffs.19.tDamageShield.tHitpointScalar
0
$.arBuffs.19.tDamageShield.tFlatLevel
0
$.arBuffs.20.tDuration
$.arBuffs.20.tMaxExtendDuration
0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.20.tDamageShield.tFlatLevel
0
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1
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0
$.arBuffs.21.tMaxStackCount
1
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0
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0
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100
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0
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0
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1
$.arBuffs.21.tDamageShield.tHitpointScalar
0
$.arBuffs.21.tDamageShield.tFlatLevel
0
$.arBuffs.22.tDuration
1
$.arBuffs.22.tMaxExtendDuration
0
$.arBuffs.22.tMaxStackCount
1
$.arBuffs.22.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.22.tDOT.tDamage.tFlatLevel
0
$.arBuffs.22.tDOT.tCombatEffectOverride
100
$.arBuffs.22.tCrowdControl.tSlowAmount
0
$.arBuffs.22.tCrowdControl.tChillAmount
0
$.arBuffs.22.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.22.tDamageShield.tHitpointScalar
0
$.arBuffs.22.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(Mod.Upgrade4 ? SF_51 : SF_11) * SF_17
$.ptScriptFormulas.1.tFormula
0.05
$.ptScriptFormulas.2.tFormula
0.1
$.ptScriptFormulas.3.tFormula
3
$.ptScriptFormulas.4.tFormula
SF_5 * Table(34,sLevel)
$.ptScriptFormulas.5.tFormula
0.35
$.ptScriptFormulas.6.tFormula
12
$.ptScriptFormulas.7.tFormula
12
$.ptScriptFormulas.8.tFormula
(Mod.UpgradeB ? SF_54: 1) + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration
$.ptScriptFormulas.9.tFormula
Mod.UpgradeB ? 0 : (SF_28 ? 40 : 20)
$.ptScriptFormulas.10.tFormula
SF_5 * 100 * Table(34,3)
$.ptScriptFormulas.11.tFormula
10
$.ptScriptFormulas.12.tFormula
SF_4 * 2
$.ptScriptFormulas.13.tFormula
4
$.ptScriptFormulas.14.tFormula
Mod.UpgradeB ? SF_21: 0
$.ptScriptFormulas.15.tFormula
1
$.ptScriptFormulas.16.tFormula
0
$.ptScriptFormulas.17.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_005_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_005."Script Formula 0") : 1
$.ptScriptFormulas.18.tFormula
(SF_19/40)*.2
$.ptScriptFormulas.19.tFormula
5
$.ptScriptFormulas.20.tFormula
SF_19 * (1 + Combat_Effect_Chance_Bonus_Per_Skill#Sorcerer_Hydra_ProjectileAttack)
$.ptScriptFormulas.21.tFormula
15
$.ptScriptFormulas.22.tFormula
Affix_Value_1#legendary_sorc_039 / 100
$.ptScriptFormulas.23.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.24.tFormula
Sorc_Hydra_Bonus_Heads
$.ptScriptFormulas.25.tFormula
0.5
$.ptScriptFormulas.26.tFormula
Affix.Amulet_Unique_Sorc_102."Static Value 0"
$.ptScriptFormulas.27.tFormula
1
$.ptScriptFormulas.28.tFormula
AffixIsEquipped(SNO.Affix.Amulet_Unique_Sorc_102)
$.ptScriptFormulas.29.tFormula
Affix_Value_1#Amulet_Unique_Sorc_102
$.ptScriptFormulas.30.tFormula
2
$.ptScriptFormulas.31.tFormula
15
$.ptScriptFormulas.32.tFormula
SF_4 * 1.75
$.ptScriptFormulas.33.tFormula
10
$.ptScriptFormulas.34.tFormula
2.5
$.ptScriptFormulas.35.tFormula
0.5
$.ptScriptFormulas.36.tFormula
0.5
$.ptScriptFormulas.37.tFormula
.2
$.ptScriptFormulas.38.tFormula
SF_4
$.ptScriptFormulas.39.tFormula
2
$.ptScriptFormulas.40.tFormula
SF_4 * 0.8
$.ptScriptFormulas.41.tFormula
0.4
$.ptScriptFormulas.42.tFormula
SF_4 * 1.5
$.ptScriptFormulas.43.tFormula
15
$.ptScriptFormulas.44.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Sorc_Legendary_001)) > -1) ? 1 : 0
$.ptScriptFormulas.45.tFormula
PowerTag.S10_ChaosPerk_Sorc_Legendary_001."Script Formula 2"
$.ptScriptFormulas.46.tFormula
2
$.ptScriptFormulas.47.tFormula
0.01
$.ptScriptFormulas.48.tFormula
1
$.ptScriptFormulas.49.tFormula
0.3
$.ptScriptFormulas.50.tFormula
0.5
$.ptScriptFormulas.51.tFormula
8
$.ptScriptFormulas.52.tFormula
3
$.ptScriptFormulas.53.tFormula
Affix.legendary_sorc_039."Static Value 1"
$.ptScriptFormulas.54.tFormula
10
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