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Druid · Gazap

Hurricane

Hurricane

Spirit Cost: — per secondCharges: — Charge Cooldown: — secondsCooldown: — seconds Lucky Hit Chance: — Form a hurricane around you that deals — damage to surrounding enemies over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
258990
Yerelleştirme SNO
1115732
Kaynak etiketleri
Skill_Nature_MagicSkill_Nature_Magic_StormSkill_VersatileDruid_Skill_Hurricane

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_Hurricane.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_Hurricane.stl.json
Kaynak SNO
258990

Sabit kaynak kaydını aç ↗

SHA256: 767ebe6c3543706235ce315da653d47ffd6a85d583d1bdb94918192b7e8b302b

{if:Mod.UpgradeC}{c_label}Spirit Cost:{/c} {c_resource}[SF_29]{/c} per second{/if}{if:Mod.UpgradeB}{c_label}Charges:{/c} {c_resource}{SF_30}{/c}
{c_label}Charge Cooldown: {/c}{c_resource}{Recharge Time}{/c} seconds{/if}{if:SF_35}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}
{/if}Form a hurricane around you that deals {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage to surrounding enemies over {c_number}{buffduration:PERSISTENT}{/c} seconds.
285 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_16

$.arResourceCosts.0.tMinRequired

Mod.UpgradeC ? SF_29 : 0

$.arResourceCosts.0.tInitialCost

0

$.arResourceCosts.0.tChannellingCost

Mod.UpgradeC ? SF_29 : 0

$.tHealthCost

0

$.tChargeCost

Mod.UpgradeB ? 1 : 0

$.tMaxCharges

Mod.UpgradeB ? SF_30 : 0

$.tRechargeTime

Mod.UpgradeB ? SF_31 : 0

$.tRechargeAmount

1

$.tCooldownTime

(Mod.UpgradeC + Mod.UpgradeB) ? 0 : SF_8

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_4

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

SF_7

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_3 / SF_27

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_5 * 2

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_13

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

SF_12

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_40

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_40

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

1

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_2*SF_5/SF_3

$.ptScriptFormulas.1.tFormula

SF_2 / SF_3 * SF_4

$.ptScriptFormulas.2.tFormula

3.60 * Table(34,sLevel) * SF_11

$.ptScriptFormulas.3.tFormula

6

$.ptScriptFormulas.4.tFormula

SF_3

$.ptScriptFormulas.5.tFormula

0.5

$.ptScriptFormulas.6.tFormula

3.5 * SF_22

$.ptScriptFormulas.7.tFormula

5

$.ptScriptFormulas.8.tFormula

20

$.ptScriptFormulas.9.tFormula

0.15

$.ptScriptFormulas.10.tFormula

3

$.ptScriptFormulas.11.tFormula

(1 + Mod.Shapeshift_Default ? SF_20 : 0 + Mod.UpgradeC ? SF_28 : 0)

$.ptScriptFormulas.12.tFormula

0.5

$.ptScriptFormulas.13.tFormula

2

$.ptScriptFormulas.14.tFormula

0.3

$.ptScriptFormulas.15.tFormula

5

$.ptScriptFormulas.16.tFormula

1.5

$.ptScriptFormulas.17.tFormula

$.ptScriptFormulas.18.tFormula

(1-Pow((1-SF_16/100),SF_4/SF_5))*100

$.ptScriptFormulas.19.tFormula

(1-POW(1-SF_16/100,1/(SF_4*2)))*100

$.ptScriptFormulas.20.tFormula

0.05

$.ptScriptFormulas.21.tFormula

1

$.ptScriptFormulas.22.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Druid_Hurricane / 2))

$.ptScriptFormulas.23.tFormula

0.1

$.ptScriptFormulas.24.tFormula

Chance_For_Double_Damage_Per_Power#Druid_Hurricane

$.ptScriptFormulas.25.tFormula

Affix_Value_1#legendary_druid_131 / 100

$.ptScriptFormulas.26.tFormula

2 * SF_22

$.ptScriptFormulas.27.tFormula

1 + Power_Duration_Bonus_Pct#Druid_Hurricane

$.ptScriptFormulas.28.tFormula

1

$.ptScriptFormulas.29.tFormula

15

$.ptScriptFormulas.30.tFormula

2

$.ptScriptFormulas.31.tFormula

SF_8

$.ptScriptFormulas.32.tFormula

0.05

$.ptScriptFormulas.33.tFormula

1

$.ptScriptFormulas.34.tFormula

0.02

$.ptScriptFormulas.35.tFormula

Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1)

$.ptScriptFormulas.36.tFormula

$.ptScriptFormulas.37.tFormula

Affix_Value_1#Ring_Unique_Druid_003

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

Affix.Ring_Unique_Druid_003."Static Value 1"

$.ptScriptFormulas.40.tFormula

Affix.Ring_Unique_Druid_003."Static Value 0"

$.ptScriptFormulas.41.tFormula

SF_6 * 1.35

$.ptScriptFormulas.42.tFormula

0.1

$.ptScriptFormulas.43.tFormula

SF_0 * 0.75

$.ptScriptFormulas.44.tFormula

2

$.ptScriptFormulas.45.tFormula

Affix_Value_1#Talisman_SetPower_Druid01_03

$.ptScriptFormulas.46.tFormula

Affix.Talisman_SetPower_Druid01_03."Static Value 0"

$.ptScriptFormulas.47.tFormula

Affix_Value_2#Talisman_SetPower_Druid01_03

$.ptScriptFormulas.48.tFormula

Affix.Talisman_SetPower_Druid01_03."Static Value 1"

$.ptScriptFormulas.49.tFormula

1.5

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_1

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

SF_5 * 2

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

0

$.arPayloads.4.tDamage.tHitpointScalar

SF_43

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0