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Golem

Golem

Cooldown: — seconds Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Passive: Raise a Golem that attacks for — damage. When your Golem dies, it respawns after — seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes — reduced damage for the next 6 seconds. It gains — of its Armor as Thorns for the duration.Active: Command your Golem to leap to the target area. It becomes Unstoppable and drains the blood of enemies, dealing — damage and healing — of its Life for each enemy drained. Healing received is tripled and damage is increased by — if only one enemy is drained.Active: Command your Golem to leap to the target area. It becomes Unstoppable and slams its fists into the ground, dealing — damage and Stunning surrounding enemies for — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
440463
Yerelleştirme SNO
1115193
Kaynak etiketleri
Keyword_UnstoppableSkill_Primary_SummoningSkill_Primary_MacabreSearch_DamageSearch_CooldownSearch_Minion

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_Golem.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_Golem.stl.json
Kaynak SNO
440463

Sabit kaynak kaydını aç ↗

SHA256: 8f3be1a1b135d88c88a5de119a69ee87ae2fb328ae7b264726ef13466d3fad4e

{if:SF_16}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:SF_17}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:SF_18}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Raise a Golem that attacks for {c_number}{payload:TOOLTIP_MELEE}{/c} damage. When your Golem dies, it respawns after {c_number}{SF_7}{/c} seconds.

{if:SF_16}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c}, Taunts Nearby enemies, and takes {c_number}[{SF_22}*100|%|]{/c} reduced damage for the next {c_number}6{/c} seconds. It gains {c_number}[SF_40 *100|%|]{/c} of its Armor as Thorns for the duration.{/if}{if:SF_17}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c} and drains the blood of enemies, dealing {c_number}{payload:TOOLTIP_BLOOD_ACTIVE}{/c} damage and healing {c_number}[{SF_9}*100|%|]{/c} of its Life for each enemy drained. Healing received is tripled and damage is increased by {c_number}[300|%x|]{/c} if only one enemy is drained.{/if}{if:SF_18}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c} and slams its fists into the ground, dealing {c_number}{payload:TOOLTIP_SLAM}{/c} damage and Stunning surrounding enemies for {c_number}{SF_29}{/c} seconds.{/if}
210 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

20

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_20

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_60

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

SF_60

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

SF_60

$.arCCInfo.2.tUsableDuringCC

SF_60

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

SF_60

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

SF_60

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_60

$.arCCInfo.6.tUsableDuringCC

SF_60

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_60

$.arCCInfo.7.tUsableDuringCC

SF_60

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_60

$.arCCInfo.8.tUsableDuringCC

SF_60

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_60

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_60

$.arCCInfo.10.tUsableDuringCC

SF_60

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_60

$.arCCInfo.11.tUsableDuringCC

SF_60

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_60

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_60

$.arCCInfo.13.tUsableDuringCC

SF_60

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

10

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_42

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_42

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(1.25 * Table(34, sLevel))

$.ptScriptFormulas.1.tFormula

(1 + Pet_Health_Bonus_Percent) * (1 + NecroArmy_Pet_Type_Health_Bonus_Pct#2) * (1 + PowerTag.Paragon_Necro_Legendary_005."Script Formula 0") * (1 + SF_23 * SF_39)

$.ptScriptFormulas.2.tFormula

1.89 * Table(34, sLevel)

$.ptScriptFormulas.3.tFormula

SF_56 ? 3 : 1

$.ptScriptFormulas.4.tFormula

2

$.ptScriptFormulas.5.tFormula

0.15

$.ptScriptFormulas.6.tFormula

1

$.ptScriptFormulas.7.tFormula

10 * SF_44

$.ptScriptFormulas.8.tFormula

1.4 * Table(34, sLevel)

$.ptScriptFormulas.9.tFormula

1 - (Pow(1-SF_10, Table(34,sLevel)))

$.ptScriptFormulas.10.tFormula

0.05

$.ptScriptFormulas.11.tFormula

0.25

$.ptScriptFormulas.12.tFormula

0.5

$.ptScriptFormulas.13.tFormula

0.2

$.ptScriptFormulas.14.tFormula

0.1 * Table(34, sLevel)

$.ptScriptFormulas.15.tFormula

0.05

$.ptScriptFormulas.16.tFormula

NecroArmy_Spec_For_Pet_Type#2==0

$.ptScriptFormulas.17.tFormula

NecroArmy_Spec_For_Pet_Type#2==1

$.ptScriptFormulas.18.tFormula

NecroArmy_Spec_For_Pet_Type#2==2

$.ptScriptFormulas.19.tFormula

8

$.ptScriptFormulas.20.tFormula

SF_18 ? 10 : 16

$.ptScriptFormulas.21.tFormula

6

$.ptScriptFormulas.22.tFormula

0.3

$.ptScriptFormulas.23.tFormula

0.1

$.ptScriptFormulas.24.tFormula

0.2

$.ptScriptFormulas.25.tFormula

3

$.ptScriptFormulas.26.tFormula

.15

$.ptScriptFormulas.27.tFormula

SF_0

$.ptScriptFormulas.28.tFormula

2

$.ptScriptFormulas.29.tFormula

3

$.ptScriptFormulas.30.tFormula

4

$.ptScriptFormulas.31.tFormula

.1 * SkillRank(SNO.Power.Necromancer_Talent_Golem)

$.ptScriptFormulas.32.tFormula

5

$.ptScriptFormulas.33.tFormula

2

$.ptScriptFormulas.34.tFormula

0.3

$.ptScriptFormulas.35.tFormula

0.005

$.ptScriptFormulas.36.tFormula

Min(1,1-Min(SF_35*(50-Level), 0.25))

$.ptScriptFormulas.37.tFormula

0.004

$.ptScriptFormulas.38.tFormula

Min(1,1-Min(SF_37*(50-Level), 0.20))

$.ptScriptFormulas.39.tFormula

NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB)

$.ptScriptFormulas.40.tFormula

0.5

$.ptScriptFormulas.41.tFormula

5

$.ptScriptFormulas.42.tFormula

3

$.ptScriptFormulas.43.tFormula

AffixIsEquipped(SNO.Affix.1HMace_Unique_Necro_100)

$.ptScriptFormulas.44.tFormula

1

$.ptScriptFormulas.45.tFormula

0.3

$.ptScriptFormulas.46.tFormula

4

$.ptScriptFormulas.47.tFormula

3

$.ptScriptFormulas.48.tFormula

5

$.ptScriptFormulas.49.tFormula

3 * Table(34, sLevel)

$.ptScriptFormulas.50.tFormula

2

$.ptScriptFormulas.51.tFormula

0.2

$.ptScriptFormulas.52.tFormula

0.5

$.ptScriptFormulas.53.tFormula

3

$.ptScriptFormulas.54.tFormula

0.6

$.ptScriptFormulas.55.tFormula

0.3

$.ptScriptFormulas.56.tFormula

Mod.VariantA

$.ptScriptFormulas.57.tFormula

0.2

$.ptScriptFormulas.58.tFormula

0.2

$.ptScriptFormulas.59.tFormula

0.2 * Table(34, sLevel)

$.ptScriptFormulas.60.tFormula

Mod.Upgrade2

$.arPayloads.0.tDamage.tHitpointScalar

SF_0  * (1 + SF_31)

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_8 * (1 + SF_31)

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_28 * (1 + SF_31)

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_49

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_3

$.arPetSpawns.0.tHealth.tHitpointScalar

SF_2

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_3

$.arPetSpawns.1.tHealth.tHitpointScalar

SF_2

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0