Golem
Golem
Cooldown: — seconds Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Passive: Raise a Golem that attacks for — damage. When your Golem dies, it respawns after — seconds. Active: Command your Golem to leap to the target area. It becomes Unstoppable, Taunts Nearby enemies, and takes — reduced damage for the next 6 seconds. It gains — of its Armor as Thorns for the duration.Active: Command your Golem to leap to the target area. It becomes Unstoppable and drains the blood of enemies, dealing — damage and healing — of its Life for each enemy drained. Healing received is tripled and damage is increased by — if only one enemy is drained.Active: Command your Golem to leap to the target area. It becomes Unstoppable and slams its fists into the ground, dealing — damage and Stunning surrounding enemies for — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 440463
- Yerelleştirme SNO
- 1115193
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_Golem.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_Golem.stl.json
- Kaynak SNO
- 440463
SHA256: 8f3be1a1b135d88c88a5de119a69ee87ae2fb328ae7b264726ef13466d3fad4e
{if:SF_16}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:SF_17}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:SF_18}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Raise a Golem that attacks for {c_number}{payload:TOOLTIP_MELEE}{/c} damage. When your Golem dies, it respawns after {c_number}{SF_7}{/c} seconds.
{if:SF_16}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c}, Taunts Nearby enemies, and takes {c_number}[{SF_22}*100|%|]{/c} reduced damage for the next {c_number}6{/c} seconds. It gains {c_number}[SF_40 *100|%|]{/c} of its Armor as Thorns for the duration.{/if}{if:SF_17}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c} and drains the blood of enemies, dealing {c_number}{payload:TOOLTIP_BLOOD_ACTIVE}{/c} damage and healing {c_number}[{SF_9}*100|%|]{/c} of its Life for each enemy drained. Healing received is tripled and damage is increased by {c_number}[300|%x|]{/c} if only one enemy is drained.{/if}{if:SF_18}{c_label}Active:{/c} Command your Golem to leap to the target area. It becomes {c_important}{u}Unstoppable{/u}{/c} and slams its fists into the ground, dealing {c_number}{payload:TOOLTIP_SLAM}{/c} damage and Stunning surrounding enemies for {c_number}{SF_29}{/c} seconds.{/if} 210 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
20
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_20
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_60
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_60
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_60
$.arCCInfo.2.tUsableDuringCC
SF_60
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_60
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_60
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_60
$.arCCInfo.6.tUsableDuringCC
SF_60
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_60
$.arCCInfo.7.tUsableDuringCC
SF_60
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_60
$.arCCInfo.8.tUsableDuringCC
SF_60
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_60
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_60
$.arCCInfo.10.tUsableDuringCC
SF_60
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_60
$.arCCInfo.11.tUsableDuringCC
SF_60
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_60
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_60
$.arCCInfo.13.tUsableDuringCC
SF_60
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
10
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_42
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_42
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(1.25 * Table(34, sLevel))
$.ptScriptFormulas.1.tFormula
(1 + Pet_Health_Bonus_Percent) * (1 + NecroArmy_Pet_Type_Health_Bonus_Pct#2) * (1 + PowerTag.Paragon_Necro_Legendary_005."Script Formula 0") * (1 + SF_23 * SF_39)
$.ptScriptFormulas.2.tFormula
1.89 * Table(34, sLevel)
$.ptScriptFormulas.3.tFormula
SF_56 ? 3 : 1
$.ptScriptFormulas.4.tFormula
2
$.ptScriptFormulas.5.tFormula
0.15
$.ptScriptFormulas.6.tFormula
1
$.ptScriptFormulas.7.tFormula
10 * SF_44
$.ptScriptFormulas.8.tFormula
1.4 * Table(34, sLevel)
$.ptScriptFormulas.9.tFormula
1 - (Pow(1-SF_10, Table(34,sLevel)))
$.ptScriptFormulas.10.tFormula
0.05
$.ptScriptFormulas.11.tFormula
0.25
$.ptScriptFormulas.12.tFormula
0.5
$.ptScriptFormulas.13.tFormula
0.2
$.ptScriptFormulas.14.tFormula
0.1 * Table(34, sLevel)
$.ptScriptFormulas.15.tFormula
0.05
$.ptScriptFormulas.16.tFormula
NecroArmy_Spec_For_Pet_Type#2==0
$.ptScriptFormulas.17.tFormula
NecroArmy_Spec_For_Pet_Type#2==1
$.ptScriptFormulas.18.tFormula
NecroArmy_Spec_For_Pet_Type#2==2
$.ptScriptFormulas.19.tFormula
8
$.ptScriptFormulas.20.tFormula
SF_18 ? 10 : 16
$.ptScriptFormulas.21.tFormula
6
$.ptScriptFormulas.22.tFormula
0.3
$.ptScriptFormulas.23.tFormula
0.1
$.ptScriptFormulas.24.tFormula
0.2
$.ptScriptFormulas.25.tFormula
3
$.ptScriptFormulas.26.tFormula
.15
$.ptScriptFormulas.27.tFormula
SF_0
$.ptScriptFormulas.28.tFormula
2
$.ptScriptFormulas.29.tFormula
3
$.ptScriptFormulas.30.tFormula
4
$.ptScriptFormulas.31.tFormula
.1 * SkillRank(SNO.Power.Necromancer_Talent_Golem)
$.ptScriptFormulas.32.tFormula
5
$.ptScriptFormulas.33.tFormula
2
$.ptScriptFormulas.34.tFormula
0.3
$.ptScriptFormulas.35.tFormula
0.005
$.ptScriptFormulas.36.tFormula
Min(1,1-Min(SF_35*(50-Level), 0.25))
$.ptScriptFormulas.37.tFormula
0.004
$.ptScriptFormulas.38.tFormula
Min(1,1-Min(SF_37*(50-Level), 0.20))
$.ptScriptFormulas.39.tFormula
NecroPetPassiveIsActive(SNO.Power.Necromancer_Golem_Bone_Passive_UpgradeB)
$.ptScriptFormulas.40.tFormula
0.5
$.ptScriptFormulas.41.tFormula
5
$.ptScriptFormulas.42.tFormula
3
$.ptScriptFormulas.43.tFormula
AffixIsEquipped(SNO.Affix.1HMace_Unique_Necro_100)
$.ptScriptFormulas.44.tFormula
1
$.ptScriptFormulas.45.tFormula
0.3
$.ptScriptFormulas.46.tFormula
4
$.ptScriptFormulas.47.tFormula
3
$.ptScriptFormulas.48.tFormula
5
$.ptScriptFormulas.49.tFormula
3 * Table(34, sLevel)
$.ptScriptFormulas.50.tFormula
2
$.ptScriptFormulas.51.tFormula
0.2
$.ptScriptFormulas.52.tFormula
0.5
$.ptScriptFormulas.53.tFormula
3
$.ptScriptFormulas.54.tFormula
0.6
$.ptScriptFormulas.55.tFormula
0.3
$.ptScriptFormulas.56.tFormula
Mod.VariantA
$.ptScriptFormulas.57.tFormula
0.2
$.ptScriptFormulas.58.tFormula
0.2
$.ptScriptFormulas.59.tFormula
0.2 * Table(34, sLevel)
$.ptScriptFormulas.60.tFormula
Mod.Upgrade2
$.arPayloads.0.tDamage.tHitpointScalar
SF_0 * (1 + SF_31)
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_8 * (1 + SF_31)
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_28 * (1 + SF_31)
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_49
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
SF_3
$.arPetSpawns.0.tHealth.tHitpointScalar
SF_2
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.arPetSpawns.1.tMax
SF_3
$.arPetSpawns.1.tHealth.tHitpointScalar
SF_2
$.arPetSpawns.1.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0