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Frenzy

Frenzy

Fury Cost: — Generate Fury: — Lucky Hit Chance: — Unleash a rapid flurry of blows, dealing — damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by — for — seconds, up to —.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
210919
Yerelleştirme SNO
1115030
Kaynak etiketleri
Skill_DualWieldSkill_Martial

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_Frenzy.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_Frenzy.stl.json
Kaynak SNO
210919

Sabit kaynak kaydını aç ↗

SHA256: c2e4cf7b171272492ccbcc5960d767ec062a0ffd92f19207fe4f5462aba28b2c

{if:SF_18}{c_label}Fury Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{c_label}Generate Fury:{/c_label} {c_resource}{SF_0}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a rapid flurry of blows, dealing {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage with each pair of hits. 

If {c_important}Frenzy{/c} hits an enemy, its Cast Speed is increased by {c_number}[{SF_1}*100|%+|]{/c} for {c_number}{buffduration:ATTACK_SPEED_INCREASE}{/c} seconds, up to {c_number}[{SF_1} * {SF_3} * 100|%+|]{/c}.
232 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total * 1.25

$.tCombatEffectChance

SF_16

$.arResourceCosts.0.tMinRequired

SF_18 ? SF_19 : 0

$.arResourceCosts.0.tInitialCost

SF_18 ? SF_19 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_26

$.tMovementPowerData.unk_b1f0f4e

SF_26

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_2

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

SF_3

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_2

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_2

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_34

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_36

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_47

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

SF_49

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

0

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

Mod.Upgrade4? (7 + SF_39) : 7

$.ptScriptFormulas.1.tFormula

0.1

$.ptScriptFormulas.2.tFormula

3

$.ptScriptFormulas.3.tFormula

SF_10 + SF_7 + SF_9

$.ptScriptFormulas.4.tFormula

SF_5 * Table(34,sLevel)

$.ptScriptFormulas.5.tFormula

0.35

$.ptScriptFormulas.6.tFormula

SF_5 * 100 * Table(34, 3)

$.ptScriptFormulas.7.tFormula

AffixIsEquipped(SNO.Affix.Amulet_Unique_Barb_100) ? Round(Affix.Amulet_Unique_Barb_100."Static Value 0") : 0

$.ptScriptFormulas.8.tFormula

3

$.ptScriptFormulas.9.tFormula

AffixIsEquipped(SNO.Affix.S10_Amulet_Unique_Barb_100) ? Round(Affix.S10_Amulet_Unique_Barb_100."Static Value 0") : 0

$.ptScriptFormulas.10.tFormula

5 + (Mod.UpgradeA * SF_33) + (Mod.Upgrade3 * SF_38)

$.ptScriptFormulas.11.tFormula

Affix_Value_2#legendary_generic_043 / 100

$.ptScriptFormulas.12.tFormula

$.ptScriptFormulas.13.tFormula

0.06

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

$.ptScriptFormulas.16.tFormula

30

$.ptScriptFormulas.17.tFormula

(Affix_Value_2#Amulet_Unique_Barb_100 / 100) + (Affix_Value_2#S10_Amulet_Unique_Barb_100 / 100)

$.ptScriptFormulas.18.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0

$.ptScriptFormulas.19.tFormula

Affix.S05_BSK_Generic_004."Static Value 1"

$.ptScriptFormulas.20.tFormula

$.ptScriptFormulas.21.tFormula

$.ptScriptFormulas.22.tFormula

(Affix_Value_1#Amulet_Unique_Barb_100 / 100) + (Affix_Value_1#S10_Amulet_Unique_Barb_100 / 100)

$.ptScriptFormulas.23.tFormula

Chance_To_Hit_Twice_Per_Power#Barbarian_Frenzy

$.ptScriptFormulas.24.tFormula

3

$.ptScriptFormulas.25.tFormula

150

$.ptScriptFormulas.26.tFormula

Mod.UpgradeB ? 12.5 : 1

$.ptScriptFormulas.27.tFormula

25

$.ptScriptFormulas.28.tFormula

SF_26/SF_27

$.ptScriptFormulas.29.tFormula

5

$.ptScriptFormulas.30.tFormula

0.75

$.ptScriptFormulas.31.tFormula

2 * SF_51

$.ptScriptFormulas.32.tFormula

1.75 * Table(34,sLevel)

$.ptScriptFormulas.33.tFormula

5

$.ptScriptFormulas.34.tFormula

5

$.ptScriptFormulas.35.tFormula

SF_4 * 1.75

$.ptScriptFormulas.36.tFormula

SF_37 / SF_34

$.ptScriptFormulas.37.tFormula

SF_4 *5

$.ptScriptFormulas.38.tFormula

2

$.ptScriptFormulas.39.tFormula

2

$.ptScriptFormulas.40.tFormula

SF_2

$.ptScriptFormulas.41.tFormula

0.3

$.ptScriptFormulas.42.tFormula

1

$.ptScriptFormulas.43.tFormula

24

$.ptScriptFormulas.44.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.45.tFormula

SF_43/SF_44

$.ptScriptFormulas.46.tFormula

SF_4 * 1.7

$.ptScriptFormulas.47.tFormula

PowerTag.Barbarian_IronShrapnel."Script Formula 26"

$.ptScriptFormulas.48.tFormula

SF_4

$.ptScriptFormulas.49.tFormula

SF_48/SF_47

$.ptScriptFormulas.50.tFormula

30

$.ptScriptFormulas.51.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Frenzy / 2))

$.arPayloads.0.tDamage.tHitpointScalar

SF_4

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_35

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_4*2

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

2*SF_35

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_46

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0