Frenzy
Frenzy
Fury Cost: — Generate Fury: — Lucky Hit Chance: — Unleash a rapid flurry of blows, dealing — damage with each pair of hits. If Frenzy hits an enemy, its Cast Speed is increased by — for — seconds, up to —.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 210919
- Yerelleştirme SNO
- 1115030
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_Frenzy.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_Frenzy.stl.json
- Kaynak SNO
- 210919
SHA256: c2e4cf7b171272492ccbcc5960d767ec062a0ffd92f19207fe4f5462aba28b2c
{if:SF_18}{c_label}Fury Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{c_label}Generate Fury:{/c_label} {c_resource}{SF_0}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a rapid flurry of blows, dealing {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage with each pair of hits.
If {c_important}Frenzy{/c} hits an enemy, its Cast Speed is increased by {c_number}[{SF_1}*100|%+|]{/c} for {c_number}{buffduration:ATTACK_SPEED_INCREASE}{/c} seconds, up to {c_number}[{SF_1} * {SF_3} * 100|%+|]{/c}. 232 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total * 1.25
$.tCombatEffectChance
SF_16
$.arResourceCosts.0.tMinRequired
SF_18 ? SF_19 : 0
$.arResourceCosts.0.tInitialCost
SF_18 ? SF_19 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_26
$.tMovementPowerData.unk_b1f0f4e
SF_26
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_2
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
SF_3
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_2
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_2
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_34
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
SF_36
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_47
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_49
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
0
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
Mod.Upgrade4? (7 + SF_39) : 7
$.ptScriptFormulas.1.tFormula
0.1
$.ptScriptFormulas.2.tFormula
3
$.ptScriptFormulas.3.tFormula
SF_10 + SF_7 + SF_9
$.ptScriptFormulas.4.tFormula
SF_5 * Table(34,sLevel)
$.ptScriptFormulas.5.tFormula
0.35
$.ptScriptFormulas.6.tFormula
SF_5 * 100 * Table(34, 3)
$.ptScriptFormulas.7.tFormula
AffixIsEquipped(SNO.Affix.Amulet_Unique_Barb_100) ? Round(Affix.Amulet_Unique_Barb_100."Static Value 0") : 0
$.ptScriptFormulas.8.tFormula
3
$.ptScriptFormulas.9.tFormula
AffixIsEquipped(SNO.Affix.S10_Amulet_Unique_Barb_100) ? Round(Affix.S10_Amulet_Unique_Barb_100."Static Value 0") : 0
$.ptScriptFormulas.10.tFormula
5 + (Mod.UpgradeA * SF_33) + (Mod.Upgrade3 * SF_38)
$.ptScriptFormulas.11.tFormula
Affix_Value_2#legendary_generic_043 / 100
$.ptScriptFormulas.12.tFormula
$.ptScriptFormulas.13.tFormula
0.06
$.ptScriptFormulas.14.tFormula
$.ptScriptFormulas.15.tFormula
$.ptScriptFormulas.16.tFormula
30
$.ptScriptFormulas.17.tFormula
(Affix_Value_2#Amulet_Unique_Barb_100 / 100) + (Affix_Value_2#S10_Amulet_Unique_Barb_100 / 100)
$.ptScriptFormulas.18.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
$.ptScriptFormulas.19.tFormula
Affix.S05_BSK_Generic_004."Static Value 1"
$.ptScriptFormulas.20.tFormula
$.ptScriptFormulas.21.tFormula
$.ptScriptFormulas.22.tFormula
(Affix_Value_1#Amulet_Unique_Barb_100 / 100) + (Affix_Value_1#S10_Amulet_Unique_Barb_100 / 100)
$.ptScriptFormulas.23.tFormula
Chance_To_Hit_Twice_Per_Power#Barbarian_Frenzy
$.ptScriptFormulas.24.tFormula
3
$.ptScriptFormulas.25.tFormula
150
$.ptScriptFormulas.26.tFormula
Mod.UpgradeB ? 12.5 : 1
$.ptScriptFormulas.27.tFormula
25
$.ptScriptFormulas.28.tFormula
SF_26/SF_27
$.ptScriptFormulas.29.tFormula
5
$.ptScriptFormulas.30.tFormula
0.75
$.ptScriptFormulas.31.tFormula
2 * SF_51
$.ptScriptFormulas.32.tFormula
1.75 * Table(34,sLevel)
$.ptScriptFormulas.33.tFormula
5
$.ptScriptFormulas.34.tFormula
5
$.ptScriptFormulas.35.tFormula
SF_4 * 1.75
$.ptScriptFormulas.36.tFormula
SF_37 / SF_34
$.ptScriptFormulas.37.tFormula
SF_4 *5
$.ptScriptFormulas.38.tFormula
2
$.ptScriptFormulas.39.tFormula
2
$.ptScriptFormulas.40.tFormula
SF_2
$.ptScriptFormulas.41.tFormula
0.3
$.ptScriptFormulas.42.tFormula
1
$.ptScriptFormulas.43.tFormula
24
$.ptScriptFormulas.44.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.45.tFormula
SF_43/SF_44
$.ptScriptFormulas.46.tFormula
SF_4 * 1.7
$.ptScriptFormulas.47.tFormula
PowerTag.Barbarian_IronShrapnel."Script Formula 26"
$.ptScriptFormulas.48.tFormula
SF_4
$.ptScriptFormulas.49.tFormula
SF_48/SF_47
$.ptScriptFormulas.50.tFormula
30
$.ptScriptFormulas.51.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Frenzy / 2))
$.arPayloads.0.tDamage.tHitpointScalar
SF_4
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_35
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_4*2
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
2*SF_35
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_46
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0