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Flame Shield

Flame Shield

Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Engulf yourself in flames for — |4second:seconds;, becoming Immune and dealing — Burning damage over — seconds to surrounding enemies.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
167341
Yerelleştirme SNO
1119794
Kaynak etiketleri
Skill_FireKeyword_ImmuneSearch_FireSearch_DamageReductionKeyword_UnstoppableSearch_DoT

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_FlameShield.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_FlameShield.stl.json
Kaynak SNO
167341

Sabit kaynak kaydını aç ↗

SHA256: f30edad97611dee570079cfdec112ddcc40414bd716f88b113f056b15b1b1c9d

{if:SF_10}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c} seconds
{/if}{if:SF_9}{c_label}Charges:{/c} {c_resource}[SF_9 + 1]{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:17}|%|]{/c}
{/if}Engulf yourself in flames for {c_number}[{buffduration:FLAMESHIELD_BUFF}|1|]{/c} |4second:seconds;, becoming {u}{c_important}Immune{/c}{/u} and dealing {c_number}{dot:TOOLTIP_BURNING_DAMAGE}{/c} Burning damage over {c_number}[{buffDuration:BURNING_DAMAGE}]{/c} seconds to surrounding enemies.
302 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

6

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_17

$.tHealthCost

0

$.tChargeCost

SF_25 ? 1 : 0

$.tMaxCharges

SF_25 ? (SF_9 + 1) : 0

$.tRechargeTime

SF_25 ? (SF_6 - SF_41) : 0

$.tRechargeAmount

1

$.tCooldownTime

SF_25 ? 0.25 : (SF_6 - SF_41)

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_11

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

SF_11

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

SF_11

$.arCCInfo.2.tUsableDuringCC

SF_11

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

SF_11

$.arCCInfo.3.tUsableDuringCC

SF_11

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

SF_11

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

SF_11

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_11

$.arCCInfo.6.tUsableDuringCC

1

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_11

$.arCCInfo.7.tUsableDuringCC

1

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_11

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_11

$.arCCInfo.10.tUsableDuringCC

SF_11

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_11

$.arCCInfo.11.tUsableDuringCC

SF_11

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_11

$.arCCInfo.12.tUsableDuringCC

SF_11

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_11

$.arCCInfo.13.tUsableDuringCC

SF_11

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_5

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_5

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_4

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

SF_3

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

SF_18

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_4

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_3

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

SF_18

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_4

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

SF_3

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

SF_18

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_5

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_5

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_21

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_5

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_5

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

SF_5

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

1

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

SF_5

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1 + (1/60)

$.ptScriptFormulas.1.tFormula

0.25

$.ptScriptFormulas.2.tFormula

2

$.ptScriptFormulas.3.tFormula

(SF_8 * Table(38,sLevel)) * SF_19

$.ptScriptFormulas.4.tFormula

4

$.ptScriptFormulas.5.tFormula

SF_0 + SF_43

$.ptScriptFormulas.6.tFormula

20

$.ptScriptFormulas.7.tFormula

0.12

$.ptScriptFormulas.8.tFormula

0.8

$.ptScriptFormulas.9.tFormula

GetBonusMaxChargesForPower(SNO.Power.Sorcerer_FlameShield)

$.ptScriptFormulas.10.tFormula

SF_9 ? 0 : 1

$.ptScriptFormulas.11.tFormula

Mod.UpgradeC ? 0 : 1

$.ptScriptFormulas.12.tFormula

SF_19 / PowerFinalizedAttackSpeed

$.ptScriptFormulas.13.tFormula

SF_19 / PowerFinalizedAttackSpeed

$.ptScriptFormulas.14.tFormula

(SF_3 * 1.7) / 4

$.ptScriptFormulas.15.tFormula

1

$.ptScriptFormulas.16.tFormula

8

$.ptScriptFormulas.17.tFormula

35

$.ptScriptFormulas.18.tFormula

(1-POW(1-SF_17/100,1/(SF_5*(1/SF_1)*2)))*100

$.ptScriptFormulas.19.tFormula

0.25

$.ptScriptFormulas.20.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 2"

$.ptScriptFormulas.21.tFormula

3

$.ptScriptFormulas.22.tFormula

SF_3 * 0.7

$.ptScriptFormulas.23.tFormula

SF_20

$.ptScriptFormulas.24.tFormula

$.ptScriptFormulas.25.tFormula

AffixIsEquipped(SNO.Affix.legendary_sorc_017_x2)

$.ptScriptFormulas.26.tFormula

$.ptScriptFormulas.27.tFormula

0.5

$.ptScriptFormulas.28.tFormula

1 * Table(34,sLevel)

$.ptScriptFormulas.29.tFormula

SF_3 / (1 / SF_12)

$.ptScriptFormulas.30.tFormula

1.75

$.ptScriptFormulas.31.tFormula

0.35 * Table(37,sLevel)

$.ptScriptFormulas.32.tFormula

0.15 * (1 + (1 - Table(35,sLevel)))

$.ptScriptFormulas.33.tFormula

SF_28 / SF_1

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

$.ptScriptFormulas.36.tFormula

$.ptScriptFormulas.37.tFormula

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

$.ptScriptFormulas.40.tFormula

4

$.ptScriptFormulas.41.tFormula

Mod.Upgrade2 ? SF_40 : 0

$.ptScriptFormulas.42.tFormula

0.5

$.ptScriptFormulas.43.tFormula

Mod.Upgrade3 ? SF_42 : 0

$.ptScriptFormulas.44.tFormula

$.ptScriptFormulas.45.tFormula

$.ptScriptFormulas.46.tFormula

$.ptScriptFormulas.47.tFormula

$.arPayloads.0.tDamage.tHitpointScalar

SF_22

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_14

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_29

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

SF_1 * SF_7

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_3 * (1/SF_12)

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0