Flame Shield
Flame Shield
Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Engulf yourself in flames for — |4second:seconds;, becoming Immune and dealing — Burning damage over — seconds to surrounding enemies.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 167341
- Yerelleştirme SNO
- 1119794
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Sorcerer_FlameShield.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Sorcerer_FlameShield.stl.json
- Kaynak SNO
- 167341
SHA256: f30edad97611dee570079cfdec112ddcc40414bd716f88b113f056b15b1b1c9d
{if:SF_10}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c} seconds
{/if}{if:SF_9}{c_label}Charges:{/c} {c_resource}[SF_9 + 1]{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:17}|%|]{/c}
{/if}Engulf yourself in flames for {c_number}[{buffduration:FLAMESHIELD_BUFF}|1|]{/c} |4second:seconds;, becoming {u}{c_important}Immune{/c}{/u} and dealing {c_number}{dot:TOOLTIP_BURNING_DAMAGE}{/c} Burning damage over {c_number}[{buffDuration:BURNING_DAMAGE}]{/c} seconds to surrounding enemies. 302 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
6
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_17
$.tHealthCost
0
$.tChargeCost
SF_25 ? 1 : 0
$.tMaxCharges
SF_25 ? (SF_9 + 1) : 0
$.tRechargeTime
SF_25 ? (SF_6 - SF_41) : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_25 ? 0.25 : (SF_6 - SF_41)
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_11
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_11
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_11
$.arCCInfo.2.tUsableDuringCC
SF_11
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_11
$.arCCInfo.3.tUsableDuringCC
SF_11
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_11
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
SF_11
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_11
$.arCCInfo.6.tUsableDuringCC
1
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_11
$.arCCInfo.7.tUsableDuringCC
1
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_11
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_11
$.arCCInfo.10.tUsableDuringCC
SF_11
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_11
$.arCCInfo.11.tUsableDuringCC
SF_11
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_11
$.arCCInfo.12.tUsableDuringCC
SF_11
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_11
$.arCCInfo.13.tUsableDuringCC
SF_11
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_5
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_5
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_4
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
SF_3
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
SF_18
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_4
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
SF_3
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
SF_18
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_4
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_3
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
SF_18
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_5
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_5
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_21
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_5
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_5
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
SF_5
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
1
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
SF_5
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
1 + (1/60)
$.ptScriptFormulas.1.tFormula
0.25
$.ptScriptFormulas.2.tFormula
2
$.ptScriptFormulas.3.tFormula
(SF_8 * Table(38,sLevel)) * SF_19
$.ptScriptFormulas.4.tFormula
4
$.ptScriptFormulas.5.tFormula
SF_0 + SF_43
$.ptScriptFormulas.6.tFormula
20
$.ptScriptFormulas.7.tFormula
0.12
$.ptScriptFormulas.8.tFormula
0.8
$.ptScriptFormulas.9.tFormula
GetBonusMaxChargesForPower(SNO.Power.Sorcerer_FlameShield)
$.ptScriptFormulas.10.tFormula
SF_9 ? 0 : 1
$.ptScriptFormulas.11.tFormula
Mod.UpgradeC ? 0 : 1
$.ptScriptFormulas.12.tFormula
SF_19 / PowerFinalizedAttackSpeed
$.ptScriptFormulas.13.tFormula
SF_19 / PowerFinalizedAttackSpeed
$.ptScriptFormulas.14.tFormula
(SF_3 * 1.7) / 4
$.ptScriptFormulas.15.tFormula
1
$.ptScriptFormulas.16.tFormula
8
$.ptScriptFormulas.17.tFormula
35
$.ptScriptFormulas.18.tFormula
(1-POW(1-SF_17/100,1/(SF_5*(1/SF_1)*2)))*100
$.ptScriptFormulas.19.tFormula
0.25
$.ptScriptFormulas.20.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 2"
$.ptScriptFormulas.21.tFormula
3
$.ptScriptFormulas.22.tFormula
SF_3 * 0.7
$.ptScriptFormulas.23.tFormula
SF_20
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
AffixIsEquipped(SNO.Affix.legendary_sorc_017_x2)
$.ptScriptFormulas.26.tFormula
$.ptScriptFormulas.27.tFormula
0.5
$.ptScriptFormulas.28.tFormula
1 * Table(34,sLevel)
$.ptScriptFormulas.29.tFormula
SF_3 / (1 / SF_12)
$.ptScriptFormulas.30.tFormula
1.75
$.ptScriptFormulas.31.tFormula
0.35 * Table(37,sLevel)
$.ptScriptFormulas.32.tFormula
0.15 * (1 + (1 - Table(35,sLevel)))
$.ptScriptFormulas.33.tFormula
SF_28 / SF_1
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
$.ptScriptFormulas.36.tFormula
$.ptScriptFormulas.37.tFormula
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
$.ptScriptFormulas.40.tFormula
4
$.ptScriptFormulas.41.tFormula
Mod.Upgrade2 ? SF_40 : 0
$.ptScriptFormulas.42.tFormula
0.5
$.ptScriptFormulas.43.tFormula
Mod.Upgrade3 ? SF_42 : 0
$.ptScriptFormulas.44.tFormula
$.ptScriptFormulas.45.tFormula
$.ptScriptFormulas.46.tFormula
$.ptScriptFormulas.47.tFormula
$.arPayloads.0.tDamage.tHitpointScalar
SF_22
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_14
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_29
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
SF_1 * SF_7
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_3 * (1/SF_12)
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0