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Firewall

Firewall

Cooldown: — seconds Mana Cost: — Lucky Hit Chance: — Create a wall of fire, dealing — Burning damage over — seconds. Enemies continue Burning for — seconds after leaving the wall.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
111422
Yerelleştirme SNO
1117793
Kaynak etiketleri
Skill_FireSearch_FireSearch_DoTSkill_Primary_CoreSearch_Copy_Core

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_Firewall.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_Firewall.stl.json
Kaynak SNO
111422

Sabit kaynak kaydını aç ↗

SHA256: 618b7289ac9c28c0b5ad1e6bc1fc492e7c6d09f78e845483becf056f6e2bc5ce

{if:Mod.UpgradeB}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{/if}{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:20}|%|]{/c}
{/if}Create a wall of fire, dealing {c_number}{dot:TOOLTIP_BURNING}{/c} Burning damage over {c_number}[SF_0|1|]{/c} seconds. Enemies continue Burning for {c_number}[SF_9|1|]{/c} seconds after leaving the wall.
332 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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0

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SF_3

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SF_3

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0

$.tHealthCost

0

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0

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0

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0

$.tRechargeAmount

1

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Mod.UpgradeB? SF_28 : 0

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1

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1

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0

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0

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6

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0

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SF_22

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SF_22

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

$.arCCInfo.13.tImmuneToCCDuring

0

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SF_1

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0

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30

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SF_2

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0

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SF_21

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0

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0

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1

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0

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0

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SF_9

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0

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1

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SF_2

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0

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SF_21

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0

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0

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1

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0

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0

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SF_0

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0

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1

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SF_2

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0

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100

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0

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0

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1

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0

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0

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SF_1

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0

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30

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SF_12

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0

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SF_21

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0

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0

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1

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0

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0

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SF_0

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0

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1

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SF_12

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0

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SF_21

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0

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0

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1

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0

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0

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1

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0

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30

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0

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0

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100

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0

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0

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1

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0

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0

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SF_0

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0

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1

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SF_12

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0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

30

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

SF_2

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

SF_21

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0

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0

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1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

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0

$.arBuffs.8.tDuration

SF_0

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0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

SF_2

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

SF_21

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0

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0

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1

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0

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0

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SF_0

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0

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1

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SF_16

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0

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100

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0

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0

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1

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0

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0

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SF_0

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0

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30

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.11.tDamageShield.tFlatLevel

0

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1

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0

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1

$.arBuffs.12.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.12.tDOT.tDamage.tFlatLevel

0

$.arBuffs.12.tDOT.tCombatEffectOverride

100

$.arBuffs.12.tCrowdControl.tSlowAmount

0

$.arBuffs.12.tCrowdControl.tChillAmount

0

$.arBuffs.12.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.12.tDamageShield.tFlatLevel

0

$.arBuffs.13.tDuration

SF_1

$.arBuffs.13.tMaxExtendDuration

0

$.arBuffs.13.tMaxStackCount

10

$.arBuffs.13.tDOT.tDamage.tHitpointScalar

SF_2

$.arBuffs.13.tDOT.tDamage.tFlatLevel

0

$.arBuffs.13.tDOT.tCombatEffectOverride

SF_21

$.arBuffs.13.tCrowdControl.tSlowAmount

0

$.arBuffs.13.tCrowdControl.tChillAmount

0

$.arBuffs.13.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.13.tDamageShield.tHitpointScalar

0

$.arBuffs.13.tDamageShield.tFlatLevel

0

$.arBuffs.14.tDuration

1

$.arBuffs.14.tMaxExtendDuration

0

$.arBuffs.14.tMaxStackCount

1

$.arBuffs.14.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.14.tDOT.tDamage.tFlatLevel

0

$.arBuffs.14.tDOT.tCombatEffectOverride

100

$.arBuffs.14.tCrowdControl.tSlowAmount

0

$.arBuffs.14.tCrowdControl.tChillAmount

0

$.arBuffs.14.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.14.tDamageShield.tHitpointScalar

0

$.arBuffs.14.tDamageShield.tFlatLevel

0

$.arBuffs.15.tDuration

1

$.arBuffs.15.tMaxExtendDuration

0

$.arBuffs.15.tMaxStackCount

SF_35

$.arBuffs.15.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.15.tDOT.tDamage.tFlatLevel

0

$.arBuffs.15.tDOT.tCombatEffectOverride

100

$.arBuffs.15.tCrowdControl.tSlowAmount

0

$.arBuffs.15.tCrowdControl.tChillAmount

0

$.arBuffs.15.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.15.tDamageShield.tHitpointScalar

0

$.arBuffs.15.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(Mod.UpgradeA? SF_10 : SF_7) * (1 + SF_31)

$.ptScriptFormulas.1.tFormula

3 * Table(34,sLevel) * (1 + Mod.Upgrade2? SF_29 : 0)

$.ptScriptFormulas.2.tFormula

SF_1 / SF_7

$.ptScriptFormulas.3.tFormula

Mod.UpgradeC? SF_19 : 40

$.ptScriptFormulas.4.tFormula

(6 * SF_25)

$.ptScriptFormulas.5.tFormula

(1 * SF_25)

$.ptScriptFormulas.6.tFormula

6

$.ptScriptFormulas.7.tFormula

3.5

$.ptScriptFormulas.8.tFormula

PowerTag.Sorcerer_Enchantment_Firewall."Script Formula 1"

$.ptScriptFormulas.9.tFormula

SF_0 * 0.5

$.ptScriptFormulas.10.tFormula

SF_7 * 2

$.ptScriptFormulas.11.tFormula

0.5

$.ptScriptFormulas.12.tFormula

SF_2

$.ptScriptFormulas.13.tFormula

1.25 * (1 + SF_25)

$.ptScriptFormulas.14.tFormula

14

$.ptScriptFormulas.15.tFormula

1

$.ptScriptFormulas.16.tFormula

SF_2 * 0.5

$.ptScriptFormulas.17.tFormula

SF_1

$.ptScriptFormulas.18.tFormula

25

$.ptScriptFormulas.19.tFormula

30

$.ptScriptFormulas.20.tFormula

30

$.ptScriptFormulas.21.tFormula

(1-POW(1-SF_20/100,1/(SF_0*2)))*100

$.ptScriptFormulas.22.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.23.tFormula

Affix_Value_1#Gloves_Unique_Sorc_101 / 100

$.ptScriptFormulas.24.tFormula

Affix.Gloves_Unique_Sorc_101."Static Value 0"

$.ptScriptFormulas.25.tFormula

(1 + Min(0.5, (AoE_Size_Bonus_Per_Power#Sorcerer_Firewall / 2) + (AoE_Size_Bonus_Per_Skill_Tag#Skill_Primary_Mastery / 2) + Mod.UpgradeA? (SF_11 / 2) : 0 + SF_37))  * SF_38

$.ptScriptFormulas.26.tFormula

Chance_For_Double_Damage_Per_Power#Sorcerer_Firewall

$.ptScriptFormulas.27.tFormula

1

$.ptScriptFormulas.28.tFormula

12

$.ptScriptFormulas.29.tFormula

0.75

$.ptScriptFormulas.30.tFormula

0.25

$.ptScriptFormulas.31.tFormula

Power_Effect_Duration_Per_Power#Sorcerer_Firewall + (Mod.Upgrade2? (-SF_30) : 0)

$.ptScriptFormulas.32.tFormula

2

$.ptScriptFormulas.33.tFormula

0.003

$.ptScriptFormulas.34.tFormula

0.15

$.ptScriptFormulas.35.tFormula

100

$.ptScriptFormulas.36.tFormula

300

$.ptScriptFormulas.37.tFormula

Mod.UpgradeC? 0 : (AoE_Size_Bonus_Per_Skill_Tag#Skill_Fire/2)

$.ptScriptFormulas.38.tFormula

SF_39 ? (1 + Affix.Helm_Unique_Sorc_102_x2."Static Value 0") : 1

$.ptScriptFormulas.39.tFormula

AffixIsEquipped(SNO.Affix.Helm_Unique_Sorc_102_x2)

$.ptScriptFormulas.40.tFormula

3 * Table(34,40) * (1 + Mod.Upgrade2? SF_29 : 0)

$.ptScriptFormulas.41.tFormula

SF_40 / SF_7

$.ptScriptFormulas.42.tFormula

SF_41

$.arPayloads.0.tDamage.tHitpointScalar

SF_17

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

SF_32

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

SF_33

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

SF_34

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0