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Druid · Savunma

Earthen Bulwark

Earthen Bulwark

Cooldown: — seconds Lucky Hit Chance: — Rocks surround you for — seconds, granting a Barrier that absorbs — of your Maximum Life (—) in damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
333421
Yerelleştirme SNO
1116054
Kaynak etiketleri
Skill_Nature_MagicSkill_Nature_Magic_EarthKeyword_BarrierSkill_VersatileDruid_Skill_EarthenBulwark

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_EarthenBulwark.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_EarthenBulwark.stl.json
Kaynak SNO
333421

Sabit kaynak kaydını aç ↗

SHA256: 4185edf84ec00a427bcf544c714d2d59314c62f28a4950e33a925ce847e64404

{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Rocks surround you for {c_number}{buffduration:BUFF_SHIELD}{/c} seconds, granting a {c_important}{u}Barrier{/u}{/c} that absorbs {c_number}[{SF_1}*100|%|]{/c} of your Maximum Life {c_number}({shield:BUFF_SHIELD}){/c} in damage.
178 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_4

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_24

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

SF_24

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

SF_24

$.arCCInfo.2.tUsableDuringCC

SF_24

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

SF_24

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

SF_24

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

SF_24

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_24

$.arCCInfo.6.tUsableDuringCC

SF_24

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_24

$.arCCInfo.7.tUsableDuringCC

SF_24

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_24

$.arCCInfo.8.tUsableDuringCC

SF_24

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_24

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_24

$.arCCInfo.10.tUsableDuringCC

SF_24

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_24

$.arCCInfo.11.tUsableDuringCC

SF_24

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_24

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_24

$.arCCInfo.13.tUsableDuringCC

SF_24

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_3

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

SF_1

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_22

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

16

$.ptScriptFormulas.1.tFormula

(Mod.Upgrade1 ? SF_6 : SF_2) + SF_9

$.ptScriptFormulas.2.tFormula

0.45

$.ptScriptFormulas.3.tFormula

(Mod.Upgrade1 ? SF_5 : 6) * SF_18

$.ptScriptFormulas.4.tFormula

30

$.ptScriptFormulas.5.tFormula

12

$.ptScriptFormulas.6.tFormula

0.6

$.ptScriptFormulas.7.tFormula

Affix_Flat_Value_1#legendary_druid_026

$.ptScriptFormulas.8.tFormula

Affix_Value_2#legendary_druid_026

$.ptScriptFormulas.9.tFormula

0.03 * sLevel

$.ptScriptFormulas.10.tFormula

$.ptScriptFormulas.11.tFormula

0.05

$.ptScriptFormulas.12.tFormula

0.1

$.ptScriptFormulas.13.tFormula

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

PlayerHealthMax()

$.ptScriptFormulas.18.tFormula

1 + Power_Duration_Bonus_Pct#Druid_EarthenBulwark

$.ptScriptFormulas.19.tFormula

0.07

$.ptScriptFormulas.20.tFormula

0.15

$.ptScriptFormulas.21.tFormula

2

$.ptScriptFormulas.22.tFormula

2

$.ptScriptFormulas.23.tFormula

$.ptScriptFormulas.24.tFormula

Mod.Upgrade 4 ? 1 : 0

$.ptScriptFormulas.25.tFormula

0.15

$.ptScriptFormulas.26.tFormula

2.75 * Table(34,sLevel)

$.ptScriptFormulas.27.tFormula

3.5

$.ptScriptFormulas.28.tFormula

3

$.ptScriptFormulas.29.tFormula

1

$.ptScriptFormulas.30.tFormula

5

$.ptScriptFormulas.31.tFormula

1.5 * Table(34,sLevel)

$.ptScriptFormulas.32.tFormula

1

$.ptScriptFormulas.33.tFormula

2

$.ptScriptFormulas.34.tFormula

1.5

$.arPayloads.0.tDamage.tHitpointScalar

SF_26

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_14

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

SF_19 * SF_12

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_31

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0