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Deep Freeze

Deep Freeze

Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Encase yourself in ice and become Immune for — seconds, Chilling surrounding enemies for — and continuously dealing — damage to them. When Deep Freeze ends, you explode for an additional — damage. Casting Deep Freeze again ends the effect early.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
291827
Yerelleştirme SNO
1115156
Kaynak etiketleri
Skill_ColdKeyword_ImmuneKeyword_ChillSkill_Channeled

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_DeepFreeze.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_DeepFreeze.stl.json
Kaynak SNO
291827

Sabit kaynak kaydını aç ↗

SHA256: bd306b157a335dc17693210b45bd35f244b9c0195ad9b3f36461b3dc820cd47d

{if:SF_22}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c} seconds
{/if}{if:SF_21}{c_label}Charges:{/c} {c_resource}{SF_20}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Encase yourself in ice and become {c_important}{u}Immune{/u}{/c} for {c_number}{buffduration:ICE_BLOCKED}{/c} seconds, {c_important}{u}Chilling{/u}{/c} surrounding enemies for {c_number}[{SF_10}|%|]{/c} and continuously dealing {c_number}{payload:WAVE_DAMAGE}{/c} damage to them. When {c_important}Deep Freeze{/c} ends, you explode for an additional {c_number}{payload:FINAL_EXPLOSION_DAMAGE}{/c} damage.

Casting {c_important}Deep Freeze{/c} again ends the effect early.
281 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

SF_1

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_29

$.tHealthCost

0

$.tChargeCost

SF_21 ? 1 : 0

$.tMaxCharges

SF_21 ? SF_20 : 0

$.tRechargeTime

SF_21 ? SF_5 : 0

$.tRechargeAmount

1

$.tCooldownTime

SF_21 ? 0.25 : SF_5

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_34

$.tMovementPowerData.unk_b1f0f4e

SF_34

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_22

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

SF_22

$.arCCInfo.1.tBreaksCC

SF_22

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

SF_22

$.arCCInfo.2.tBreaksCC

SF_22

$.arCCInfo.2.tUsableDuringCC

SF_22

$.arCCInfo.2.tImmuneToCCDuring

SF_22

$.arCCInfo.3.tBreaksCC

SF_22

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

SF_22

$.arCCInfo.4.tBreaksCC

SF_22

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

SF_22

$.arCCInfo.5.tBreaksCC

SF_22

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

SF_22

$.arCCInfo.6.tBreaksCC

SF_22

$.arCCInfo.6.tUsableDuringCC

SF_22

$.arCCInfo.6.tImmuneToCCDuring

SF_22

$.arCCInfo.7.tBreaksCC

SF_22

$.arCCInfo.7.tUsableDuringCC

SF_22

$.arCCInfo.7.tImmuneToCCDuring

SF_22

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

SF_22

$.arCCInfo.9.tBreaksCC

SF_22

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

SF_22

$.arCCInfo.10.tBreaksCC

SF_22

$.arCCInfo.10.tUsableDuringCC

SF_22

$.arCCInfo.10.tImmuneToCCDuring

SF_22

$.arCCInfo.11.tBreaksCC

SF_22

$.arCCInfo.11.tUsableDuringCC

SF_22

$.arCCInfo.11.tImmuneToCCDuring

SF_22

$.arCCInfo.12.tBreaksCC

SF_22

$.arCCInfo.12.tUsableDuringCC

SF_22

$.arCCInfo.12.tImmuneToCCDuring

SF_22

$.arCCInfo.13.tBreaksCC

SF_22

$.arCCInfo.13.tUsableDuringCC

SF_22

$.arCCInfo.13.tImmuneToCCDuring

SF_22

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

SF_10

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_16

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_32

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

20

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_16

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_14

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_16

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

SF_15

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_13

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

SF_11 / SF_7

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

SF_11 / SF_1

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_1

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

6 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

Mod.Upgrade1 ? SF_23 : SF_19

$.ptScriptFormulas.2.tFormula

0.5

$.ptScriptFormulas.3.tFormula

SF_1 / SF_2

$.ptScriptFormulas.4.tFormula

(SF_0 * 0.7) / SF_7

$.ptScriptFormulas.5.tFormula

60

$.ptScriptFormulas.6.tFormula

10

$.ptScriptFormulas.7.tFormula

SF_19 / SF_2

$.ptScriptFormulas.8.tFormula

SF_0 * 0.3

$.ptScriptFormulas.9.tFormula

100

$.ptScriptFormulas.10.tFormula

SF_9 / SF_7

$.ptScriptFormulas.11.tFormula

0.30 * Table(34, sLevel)

$.ptScriptFormulas.12.tFormula

10 * Table(34, sLevel)

$.ptScriptFormulas.13.tFormula

30

$.ptScriptFormulas.14.tFormula

SF_4 * 2

$.ptScriptFormulas.15.tFormula

SF_8 * 2

$.ptScriptFormulas.16.tFormula

4

$.ptScriptFormulas.17.tFormula

0.5

$.ptScriptFormulas.18.tFormula

Chance_For_Double_Damage_Per_Power#Sorcerer_DeepFreeze

$.ptScriptFormulas.19.tFormula

4

$.ptScriptFormulas.20.tFormula

3

$.ptScriptFormulas.21.tFormula

Mod.UpgradeC ? 1 : 0

$.ptScriptFormulas.22.tFormula

Mod.UpgradeC? 0 : 1

$.ptScriptFormulas.23.tFormula

5

$.ptScriptFormulas.24.tFormula

8

$.ptScriptFormulas.25.tFormula

1

$.ptScriptFormulas.26.tFormula

SF_25 / (1 / SF_2)

$.ptScriptFormulas.27.tFormula

0.5

$.ptScriptFormulas.28.tFormula

8

$.ptScriptFormulas.29.tFormula

5

$.ptScriptFormulas.30.tFormula

SF_4 * 1.2

$.ptScriptFormulas.31.tFormula

SF_8 * 1.2

$.ptScriptFormulas.32.tFormula

SF_14 / SF_16

$.ptScriptFormulas.33.tFormula

Affix_Value_1#1HFocus_Unique_Sorc_102_x2 / 100

$.ptScriptFormulas.34.tFormula

Mod.UpgradeC? 10 : 0

$.ptScriptFormulas.35.tFormula

SF_4 * 0.75

$.ptScriptFormulas.36.tFormula

1.5

$.arPayloads.0.tDamage.tHitpointScalar

SF_8

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_4

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_35

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

SF_24

$.arPayloads.3.unk_7c2668d

SF_24

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_30

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_31

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0