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Decompose

Decompose

Essence Cost: — per second Generate Essence: — per second Lucky Hit Chance: — Tear the flesh from an enemy, dealing — Corrupting damage per second and forming a usable Corpse with the flesh every — |4second:seconds;.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
463175
Yerelleştirme SNO
1118035
Kaynak etiketleri
Skill_ShadowSkill_ChanneledSearch_Shadow

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_Decompose.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_Decompose.stl.json
Kaynak SNO
463175

Sabit kaynak kaydını aç ↗

SHA256: 01883b7e69858d7017e0fcd271de59046be923bbc7bf14c5e8a5cb8b7b5c6001

{if:SF_26}{c_label}Essence Cost: {/c}{c_resource}{Resource Cost} per second{/c}
{/if}{c_label}Generate Essence:{/c_label} {c_resource}{SF_5}{/c_resource} per second
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:17}|%|]{/c}
{/if}Tear the flesh from an enemy, dealing {c_number}{dot:DECOMPOSING}{/c} Corrupting damage per second and forming a usable Corpse with the flesh every {c_number}[{SF_1}]{/c} |4second:seconds;.
234 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_17

$.arResourceCosts.0.tMinRequired

SF_26 ? (SF_27) : 0

$.arResourceCosts.0.tInitialCost

SF_26 ? (SF_27) : 0

$.arResourceCosts.0.tChannellingCost

SF_26 ? (SF_27 * SF_3) : 0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_2

$.tMovementPowerData.unk_b1f0f4e

SF_2

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

SF_0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

SF_18

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

SF_13

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_23

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_10

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

50

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

SF_11

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1.5 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

1

$.ptScriptFormulas.2.tFormula

10

$.ptScriptFormulas.3.tFormula

0.3

$.ptScriptFormulas.4.tFormula

SF_0 * SF_3

$.ptScriptFormulas.5.tFormula

13 * PowerFinalizedAttackSpeed

$.ptScriptFormulas.6.tFormula

SF_5 * SF_3

$.ptScriptFormulas.7.tFormula

13 * PowerFinalizedAttackSpeed

$.ptScriptFormulas.8.tFormula

SF_7 * SF_3

$.ptScriptFormulas.9.tFormula

0.1

$.ptScriptFormulas.10.tFormula

6

$.ptScriptFormulas.11.tFormula

SF_9 * SF_3

$.ptScriptFormulas.12.tFormula

0.5

$.ptScriptFormulas.13.tFormula

0.5

$.ptScriptFormulas.14.tFormula

3

$.ptScriptFormulas.15.tFormula

Affix_Value_1#legendary_necro_020 / 100

$.ptScriptFormulas.16.tFormula

4

$.ptScriptFormulas.17.tFormula

SF_33 ? (40 + SF_29) : 40

$.ptScriptFormulas.18.tFormula

(1-POW(1-SF_17/100,1/2))*100/2

$.ptScriptFormulas.19.tFormula

Affix_Value_1#legendary_necro_003

$.ptScriptFormulas.20.tFormula

2 * SF_24

$.ptScriptFormulas.21.tFormula

SF_0 * 0.75

$.ptScriptFormulas.22.tFormula

0.3

$.ptScriptFormulas.23.tFormula

4

$.ptScriptFormulas.24.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Decompose / 2))

$.ptScriptFormulas.25.tFormula

Affix_Value_1#legendary_necro_020 / 100

$.ptScriptFormulas.26.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0

$.ptScriptFormulas.27.tFormula

Affix.S05_BSK_Generic_004."Static Value 1"

$.ptScriptFormulas.28.tFormula

Chance_For_Double_Damage_Per_Power#Necromancer_Decompose +Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Basic

$.ptScriptFormulas.29.tFormula

30

$.ptScriptFormulas.30.tFormula

AffixIsEquipped(SNO.Affix.1HFocus_Unique_Necro_100) ? 1 : SF_32

$.ptScriptFormulas.31.tFormula

Affix.1HFocus_Unique_Necro_100."Static Value 2"

$.ptScriptFormulas.32.tFormula

AffixIsEquipped(SNO.Affix.S10_1HFocus_Unique_Necro_100) ? 1 : 0

$.ptScriptFormulas.33.tFormula

Mod.Upgrade4

$.arPayloads.0.tDamage.tHitpointScalar

SF_21

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

SF_12

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_0 * SF_3

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0