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Death Blow

Death Blow

Fury Cost: — Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Attempt a killing strike, dealing — in fire damage to enemies in front of you and Burning them for — damage over — seconds.Attempt a killing strike, dealing — damage to enemies in front of you. If this kills an enemy, its Cooldown is reset and the enemy explodes for — damage to surrounding enemies.If this kills an enemy, a Charge is refunded and the enemy explodes for — damage to surrounding enemies.If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
323105
Yerelleştirme SNO
1116617
Kaynak etiketleri
Skill_Martial

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_DeathBlow.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_DeathBlow.stl.json
Kaynak SNO
323105

Sabit kaynak kaydını aç ↗

SHA256: abe7bb78eca9ce11df3538bcdfc56a89bcb95b967ddb90a9e8a919edee653e2c

{if:SF_22}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_25}{if:SF_8}{c_label}Charges:{/c} {c_resource}{SF_10}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:SF_9}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{if:SF_46}Attempt a killing strike, dealing {c_number}{payload:EXECUTE_IMPACT}{/c} in fire damage to enemies in front of you and Burning them for {c_number}{dot:BUFF_UPGRADEC_FIRE_DOT}{/c} damage over {c_number}{buffduration:BUFF_UPGRADEC_FIRE_DOT}{/c} seconds.{else}Attempt a killing strike, dealing {c_number}{payload:EXECUTE_IMPACT}{/c} damage to enemies in front of you.{/if}
{if:SF_46}{if:SF_9}If this kills an enemy, its Cooldown is reset and the enemy explodes for {c_number}{payload:IMPACT_VARIANTC}{/c} damage to surrounding enemies.{/if}{if:SF_8}If this kills an enemy, a Charge is refunded and the enemy explodes for {c_number}{payload:IMPACT_VARIANTC}{/c} damage to surrounding enemies.{/if}{/if}{if:SF_47}{if:SF_9}If this kills an enemy, its Cooldown is reset.{/if}{if:SF_8}If this kills an enemy, a Charge is refunded.{/if}{/if}
229 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_20

$.arResourceCosts.0.tMinRequired

SF_22 ? (SF_39 ? (SF_23/2): SF_23) : 0

$.arResourceCosts.0.tInitialCost

SF_22 ? (SF_39 ? (SF_23/2): SF_23) : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

SF_8 ? 1 : 0

$.tMaxCharges

SF_8 ? SF_10 : 0

$.tRechargeTime

SF_8 ? SF_4 : 0

$.tRechargeAmount

1

$.tCooldownTime

SF_22 ? 0 : (SF_9 ? SF_4 : 0.25)

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

SF_40 ? 0 : 1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_1

$.tMovementPowerData.unk_b1f0f4e

SF_1

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

SF_31

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_35

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_41

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

SF_43

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

SF_45

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_13 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

Mod.UpgradeB ? 0 : 1.5

$.ptScriptFormulas.2.tFormula

3 * SF_26

$.ptScriptFormulas.3.tFormula

10

$.ptScriptFormulas.4.tFormula

Mod.UpgradeA ? SF_29 : 15

$.ptScriptFormulas.5.tFormula

$.ptScriptFormulas.6.tFormula

$.ptScriptFormulas.7.tFormula

$.ptScriptFormulas.8.tFormula

SF_22 ? 0 : (SF_11 ? 1 : (SF_39 ? SF_21 : 0))

$.ptScriptFormulas.9.tFormula

SF_8 ? 0 : 1

$.ptScriptFormulas.10.tFormula

SF_21 +1

$.ptScriptFormulas.11.tFormula

AffixIsEquipped(SNO.Affix.legendary_barb_004)

$.ptScriptFormulas.12.tFormula

2

$.ptScriptFormulas.13.tFormula

3

$.ptScriptFormulas.14.tFormula

SF_13 * 100 * Table(34,3)

$.ptScriptFormulas.15.tFormula

20

$.ptScriptFormulas.16.tFormula

3

$.ptScriptFormulas.17.tFormula

(Affix_Value_1#2HMace_Unique_Barb_100/100 + Affix_Value_1#S10_2HMace_Unique_Barb_100/100) * SF_0

$.ptScriptFormulas.18.tFormula

10 * SF_26

$.ptScriptFormulas.19.tFormula

25

$.ptScriptFormulas.20.tFormula

50

$.ptScriptFormulas.21.tFormula

GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) + (SF_39 ? SF_38 : SF_48 ? SF_38 : 0)

$.ptScriptFormulas.22.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002)

$.ptScriptFormulas.23.tFormula

PowerTag.S05_BSK_Barbarian_002."Script Formula 3" - (SF_24 * Max(SF_10-1, 0))

$.ptScriptFormulas.24.tFormula

Affix_Value_2#S05_BSK_Barbarian_002

$.ptScriptFormulas.25.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0

$.ptScriptFormulas.26.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DeathBlow / 2))

$.ptScriptFormulas.27.tFormula

Chance_For_Double_Damage_Per_Power#Barbarian_DeathBlow

$.ptScriptFormulas.28.tFormula

SF_0 * 1.75

$.ptScriptFormulas.29.tFormula

3

$.ptScriptFormulas.30.tFormula

0.25

$.ptScriptFormulas.31.tFormula

3

$.ptScriptFormulas.32.tFormula

4

$.ptScriptFormulas.33.tFormula

SF_0 * 0.1

$.ptScriptFormulas.34.tFormula

.15

$.ptScriptFormulas.35.tFormula

2

$.ptScriptFormulas.36.tFormula

1

$.ptScriptFormulas.37.tFormula

100

$.ptScriptFormulas.38.tFormula

1

$.ptScriptFormulas.39.tFormula

Mod.Upgrade4

$.ptScriptFormulas.40.tFormula

Mod.UpgradeA

$.ptScriptFormulas.41.tFormula

5

$.ptScriptFormulas.42.tFormula

SF_0 * 0.75

$.ptScriptFormulas.43.tFormula

SF_42/SF_41

$.ptScriptFormulas.44.tFormula

(1-POW(1-SF_20/100,1/2))*100

$.ptScriptFormulas.45.tFormula

(1-POW(1-SF_44/100,1/(SF_41*2)))*100

$.ptScriptFormulas.46.tFormula

Mod.UpgradeC

$.ptScriptFormulas.47.tFormula

Mod.UpgradeC == 0

$.ptScriptFormulas.48.tFormula

AffixIsEquipped(SNO.Affix.2HMace_Unique_Barb_100_x2) > 0

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_28

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

1.5

$.arPayloads.3.tDamage.tHitpointScalar

SF_42

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_33

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0