Death Blow
Death Blow
Fury Cost: — Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Attempt a killing strike, dealing — in fire damage to enemies in front of you and Burning them for — damage over — seconds.Attempt a killing strike, dealing — damage to enemies in front of you. If this kills an enemy, its Cooldown is reset and the enemy explodes for — damage to surrounding enemies.If this kills an enemy, a Charge is refunded and the enemy explodes for — damage to surrounding enemies.If this kills an enemy, its Cooldown is reset.If this kills an enemy, a Charge is refunded.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 323105
- Yerelleştirme SNO
- 1116617
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_DeathBlow.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_DeathBlow.stl.json
- Kaynak SNO
- 323105
SHA256: abe7bb78eca9ce11df3538bcdfc56a89bcb95b967ddb90a9e8a919edee653e2c
{if:SF_22}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_25}{if:SF_8}{c_label}Charges:{/c} {c_resource}{SF_10}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:SF_9}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{if:SF_46}Attempt a killing strike, dealing {c_number}{payload:EXECUTE_IMPACT}{/c} in fire damage to enemies in front of you and Burning them for {c_number}{dot:BUFF_UPGRADEC_FIRE_DOT}{/c} damage over {c_number}{buffduration:BUFF_UPGRADEC_FIRE_DOT}{/c} seconds.{else}Attempt a killing strike, dealing {c_number}{payload:EXECUTE_IMPACT}{/c} damage to enemies in front of you.{/if}
{if:SF_46}{if:SF_9}If this kills an enemy, its Cooldown is reset and the enemy explodes for {c_number}{payload:IMPACT_VARIANTC}{/c} damage to surrounding enemies.{/if}{if:SF_8}If this kills an enemy, a Charge is refunded and the enemy explodes for {c_number}{payload:IMPACT_VARIANTC}{/c} damage to surrounding enemies.{/if}{/if}{if:SF_47}{if:SF_9}If this kills an enemy, its Cooldown is reset.{/if}{if:SF_8}If this kills an enemy, a Charge is refunded.{/if}{/if} 229 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_20
$.arResourceCosts.0.tMinRequired
SF_22 ? (SF_39 ? (SF_23/2): SF_23) : 0
$.arResourceCosts.0.tInitialCost
SF_22 ? (SF_39 ? (SF_23/2): SF_23) : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
SF_8 ? 1 : 0
$.tMaxCharges
SF_8 ? SF_10 : 0
$.tRechargeTime
SF_8 ? SF_4 : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_22 ? 0 : (SF_9 ? SF_4 : 0.25)
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
SF_40 ? 0 : 1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
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SF_1
$.tMovementPowerData.unk_b1f0f4e
SF_1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
$.arCCInfo.10.tImmuneToCCDuring
0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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SF_31
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0
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0
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100
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0
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0
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1
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0
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0
$.arBuffs.2.tDuration
SF_35
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0
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1
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0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
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0
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0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_41
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_43
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
SF_45
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_13 * Table(34,sLevel)
$.ptScriptFormulas.1.tFormula
Mod.UpgradeB ? 0 : 1.5
$.ptScriptFormulas.2.tFormula
3 * SF_26
$.ptScriptFormulas.3.tFormula
10
$.ptScriptFormulas.4.tFormula
Mod.UpgradeA ? SF_29 : 15
$.ptScriptFormulas.5.tFormula
$.ptScriptFormulas.6.tFormula
$.ptScriptFormulas.7.tFormula
$.ptScriptFormulas.8.tFormula
SF_22 ? 0 : (SF_11 ? 1 : (SF_39 ? SF_21 : 0))
$.ptScriptFormulas.9.tFormula
SF_8 ? 0 : 1
$.ptScriptFormulas.10.tFormula
SF_21 +1
$.ptScriptFormulas.11.tFormula
AffixIsEquipped(SNO.Affix.legendary_barb_004)
$.ptScriptFormulas.12.tFormula
2
$.ptScriptFormulas.13.tFormula
3
$.ptScriptFormulas.14.tFormula
SF_13 * 100 * Table(34,3)
$.ptScriptFormulas.15.tFormula
20
$.ptScriptFormulas.16.tFormula
3
$.ptScriptFormulas.17.tFormula
(Affix_Value_1#2HMace_Unique_Barb_100/100 + Affix_Value_1#S10_2HMace_Unique_Barb_100/100) * SF_0
$.ptScriptFormulas.18.tFormula
10 * SF_26
$.ptScriptFormulas.19.tFormula
25
$.ptScriptFormulas.20.tFormula
50
$.ptScriptFormulas.21.tFormula
GetBonusMaxChargesForPower(SNO.Power.Barbarian_DeathBlow) + (SF_39 ? SF_38 : SF_48 ? SF_38 : 0)
$.ptScriptFormulas.22.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002)
$.ptScriptFormulas.23.tFormula
PowerTag.S05_BSK_Barbarian_002."Script Formula 3" - (SF_24 * Max(SF_10-1, 0))
$.ptScriptFormulas.24.tFormula
Affix_Value_2#S05_BSK_Barbarian_002
$.ptScriptFormulas.25.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0
$.ptScriptFormulas.26.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_DeathBlow / 2))
$.ptScriptFormulas.27.tFormula
Chance_For_Double_Damage_Per_Power#Barbarian_DeathBlow
$.ptScriptFormulas.28.tFormula
SF_0 * 1.75
$.ptScriptFormulas.29.tFormula
3
$.ptScriptFormulas.30.tFormula
0.25
$.ptScriptFormulas.31.tFormula
3
$.ptScriptFormulas.32.tFormula
4
$.ptScriptFormulas.33.tFormula
SF_0 * 0.1
$.ptScriptFormulas.34.tFormula
.15
$.ptScriptFormulas.35.tFormula
2
$.ptScriptFormulas.36.tFormula
1
$.ptScriptFormulas.37.tFormula
100
$.ptScriptFormulas.38.tFormula
1
$.ptScriptFormulas.39.tFormula
Mod.Upgrade4
$.ptScriptFormulas.40.tFormula
Mod.UpgradeA
$.ptScriptFormulas.41.tFormula
5
$.ptScriptFormulas.42.tFormula
SF_0 * 0.75
$.ptScriptFormulas.43.tFormula
SF_42/SF_41
$.ptScriptFormulas.44.tFormula
(1-POW(1-SF_20/100,1/2))*100
$.ptScriptFormulas.45.tFormula
(1-POW(1-SF_44/100,1/(SF_41*2)))*100
$.ptScriptFormulas.46.tFormula
Mod.UpgradeC
$.ptScriptFormulas.47.tFormula
Mod.UpgradeC == 0
$.ptScriptFormulas.48.tFormula
AffixIsEquipped(SNO.Affix.2HMace_Unique_Barb_100_x2) > 0
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SF_0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_0
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0
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0
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0
$.arPayloads.1.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_28
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
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0
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0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
1.5
$.arPayloads.3.tDamage.tHitpointScalar
SF_42
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
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0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
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0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_33
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0
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0
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0
$.arPayloads.4.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
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100
$.unk_143fe9f
10
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0