Cyclone Armor
Cyclone Armor
Cooldown: — seconds Lucky Hit Chance: — Passive: Powerful winds surround you, granting a — bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing — damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 280119
- Yerelleştirme SNO
- 1115883
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_CycloneArmor.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_CycloneArmor.stl.json
- Kaynak SNO
- 280119
SHA256: 2a4b98474725fcaeb187e9938b4f2cb3fb4dbfc0f90bfe0f7d53bd2533433d06
{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Powerful winds surround you, granting a {c_number}[{SF_0}*100|1%|]{/c} bonus to All Resistances.
{c_label}Active:{/c} The winds rapidly expand, Knocking Back enemies and dealing {c_number}{payload:KNOCKBACK}{/c} damage. 152 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_13
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_10
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_27
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(1 - (Pow(1-SF_11, Table(34,Max(sLevel, SF_29)))) + (Mod.Upgrade4 ? SF_21 : 0)) * (Mod.Shapeshift_Default ? (1 + SF_9) : 1) * SF_7
$.ptScriptFormulas.1.tFormula
(0.3 * Table(38,sLevel)) * (Mod.Shapeshift_Default ? (1 + SF_9) : 1) * SF_5
$.ptScriptFormulas.2.tFormula
3
$.ptScriptFormulas.3.tFormula
0.5
$.ptScriptFormulas.4.tFormula
4 * SF_6
$.ptScriptFormulas.5.tFormula
1 + (Mod.Upgrade1 ? SF_24 : 0) + (Mod.UpgradeA ? SF_26 : 0)
$.ptScriptFormulas.6.tFormula
1 + SF_15 + (Mod.UpgradeC ? SF_22 : 0 + Mod.Upgrade2 ? SF_25 : 0)
$.ptScriptFormulas.7.tFormula
1 + (Mod.UpgradeA ? SF_26 : 0)
$.ptScriptFormulas.8.tFormula
$.ptScriptFormulas.9.tFormula
0.05
$.ptScriptFormulas.10.tFormula
12
$.ptScriptFormulas.11.tFormula
0.10
$.ptScriptFormulas.12.tFormula
0
$.ptScriptFormulas.13.tFormula
25
$.ptScriptFormulas.14.tFormula
$.ptScriptFormulas.15.tFormula
Min(1.5, (AoE_Size_Bonus_Per_Power#Druid_CycloneArmor / 2))
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
$.ptScriptFormulas.18.tFormula
$.ptScriptFormulas.19.tFormula
$.ptScriptFormulas.20.tFormula
5
$.ptScriptFormulas.21.tFormula
0.20
$.ptScriptFormulas.22.tFormula
0.3
$.ptScriptFormulas.23.tFormula
10
$.ptScriptFormulas.24.tFormula
2
$.ptScriptFormulas.25.tFormula
0.5
$.ptScriptFormulas.26.tFormula
1
$.ptScriptFormulas.27.tFormula
3
$.ptScriptFormulas.28.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 5"
$.ptScriptFormulas.29.tFormula
Affix_Value_1#Runeword_Infinity
$.ptScriptFormulas.30.tFormula
Affix_Value_2#Runeword_Infinity
$.arPayloads.0.tDamage.tHitpointScalar
SF_1
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_1
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_1
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_1
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0