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Druid · Savunma

Cyclone Armor

Cyclone Armor

Cooldown: — seconds Lucky Hit Chance: — Passive: Powerful winds surround you, granting a — bonus to All Resistances. Active: The winds rapidly expand, Knocking Back enemies and dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
280119
Yerelleştirme SNO
1115883
Kaynak etiketleri
Skill_Nature_MagicSkill_Nature_Magic_StormSkill_Versatile

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_CycloneArmor.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_CycloneArmor.stl.json
Kaynak SNO
280119

Sabit kaynak kaydını aç ↗

SHA256: 2a4b98474725fcaeb187e9938b4f2cb3fb4dbfc0f90bfe0f7d53bd2533433d06

{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Powerful winds surround you, granting a {c_number}[{SF_0}*100|1%|]{/c} bonus to All Resistances.

{c_label}Active:{/c} The winds rapidly expand, Knocking Back enemies and dealing {c_number}{payload:KNOCKBACK}{/c} damage.
152 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_13

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_10

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_27

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(1 - (Pow(1-SF_11, Table(34,Max(sLevel, SF_29)))) + (Mod.Upgrade4 ? SF_21 : 0)) * (Mod.Shapeshift_Default ? (1 + SF_9) : 1) * SF_7

$.ptScriptFormulas.1.tFormula

(0.3 * Table(38,sLevel)) * (Mod.Shapeshift_Default ? (1 + SF_9) : 1) * SF_5

$.ptScriptFormulas.2.tFormula

3

$.ptScriptFormulas.3.tFormula

0.5

$.ptScriptFormulas.4.tFormula

4 * SF_6

$.ptScriptFormulas.5.tFormula

1 + (Mod.Upgrade1 ? SF_24 : 0) + (Mod.UpgradeA ? SF_26 : 0)

$.ptScriptFormulas.6.tFormula

1 + SF_15 + (Mod.UpgradeC ? SF_22 : 0 + Mod.Upgrade2 ? SF_25 : 0)

$.ptScriptFormulas.7.tFormula

1 + (Mod.UpgradeA ? SF_26 : 0)

$.ptScriptFormulas.8.tFormula

$.ptScriptFormulas.9.tFormula

0.05

$.ptScriptFormulas.10.tFormula

12

$.ptScriptFormulas.11.tFormula

0.10

$.ptScriptFormulas.12.tFormula

0

$.ptScriptFormulas.13.tFormula

25

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

Min(1.5, (AoE_Size_Bonus_Per_Power#Druid_CycloneArmor / 2))

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

$.ptScriptFormulas.18.tFormula

$.ptScriptFormulas.19.tFormula

$.ptScriptFormulas.20.tFormula

5

$.ptScriptFormulas.21.tFormula

0.20

$.ptScriptFormulas.22.tFormula

0.3

$.ptScriptFormulas.23.tFormula

10

$.ptScriptFormulas.24.tFormula

2

$.ptScriptFormulas.25.tFormula

0.5

$.ptScriptFormulas.26.tFormula

1

$.ptScriptFormulas.27.tFormula

3

$.ptScriptFormulas.28.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 5"

$.ptScriptFormulas.29.tFormula

Affix_Value_1#Runeword_Infinity

$.ptScriptFormulas.30.tFormula

Affix_Value_2#Runeword_Infinity

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_1

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_1

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_1

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0