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Corpse Explosion

Corpse Explosion

Generate Essence: — Lucky Hit Chance: — Detonate a Corpse, dealing — damage to enemies.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
432897
Yerelleştirme SNO
1116113
Kaynak etiketleri
Skill_Corruption

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_CorpseExplosion.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_CorpseExplosion.stl.json
Kaynak SNO
432897

Sabit kaynak kaydını aç ↗

SHA256: ae1efd544c8c42ecae16a43a1c0b90056f2885fc8df4ddb57a16cbf674bcecd9

{if:Mod.Upgrade4}{c_label}Generate Essence:{/c_label} {c_resource}{SF_1}{/c_resource}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:20}|%|]{/c}
{/if}Detonate a Corpse, dealing {c_number}{payload:DAMAGE}{/c} damage to enemies.
174 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_21

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0

$.tChargeCost

0

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0

$.tRechargeTime

0

$.tRechargeAmount

1

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0

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1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

1

$.unk_b9b985

0

$.unk_807540f

6

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

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0

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0

$.arCCInfo.3.tUsableDuringCC

1

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0

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0

$.arCCInfo.4.tUsableDuringCC

1

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0

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0

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1

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0

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0

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0

$.arCCInfo.6.tImmuneToCCDuring

0

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0

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0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

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0

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0

$.arCCInfo.9.tBreaksCC

0

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1

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0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

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0

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0

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0

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1

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0

$.arCCInfo.13.tBreaksCC

0

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0

$.arCCInfo.13.tImmuneToCCDuring

0

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SF_0

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0

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10

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SF_13

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0

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SF_22

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0

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0

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1

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0

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0

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SF_12

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0

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1

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SF_13

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_27

$.arBuffs.3.tMaxExtendDuration

0

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1

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0

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0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

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0

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0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

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0

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0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

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0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

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0

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0

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1.8 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

15

$.ptScriptFormulas.2.tFormula

SF_9? (3 * (1 + SF_6) * SF_25) : 3 * SF_25

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2

$.ptScriptFormulas.4.tFormula

.75

$.ptScriptFormulas.5.tFormula

2

$.ptScriptFormulas.6.tFormula

.5

$.ptScriptFormulas.7.tFormula

Affix_Value_1#1HScythe_Unique_Necro_100 / 100 + Affix_Value_1#S10_1HScythe_Unique_Necro_100 / 100

$.ptScriptFormulas.8.tFormula

Affix_Value_2#1HScythe_Unique_Necro_100 / 100 + Affix_Value_2#S10_1HScythe_Unique_Necro_100 / 100

$.ptScriptFormulas.9.tFormula

Mod.VariantA

$.ptScriptFormulas.10.tFormula

.2

$.ptScriptFormulas.11.tFormula

3.5 * Table(34,sLevel)

$.ptScriptFormulas.12.tFormula

6

$.ptScriptFormulas.13.tFormula

SF_11/SF_12

$.ptScriptFormulas.14.tFormula

0.2

$.ptScriptFormulas.15.tFormula

0.25

$.ptScriptFormulas.16.tFormula

12

$.ptScriptFormulas.17.tFormula

SF_16/SF_18 + 0.2

$.ptScriptFormulas.18.tFormula

7.5

$.ptScriptFormulas.19.tFormula

Affix_Value_1#Gloves_Unique_Necro_100 / 100

$.ptScriptFormulas.20.tFormula

100/4

$.ptScriptFormulas.21.tFormula

(1-Pow((1-SF_20/100),2/3))*100

$.ptScriptFormulas.22.tFormula

(1-Pow((1-SF_23/100),1/(SF_12*2)))*100

$.ptScriptFormulas.23.tFormula

(1-Pow((1-SF_20/100),1/3))*100

$.ptScriptFormulas.24.tFormula

Affix.1HScythe_Unique_Necro_100."Static Value 0"

$.ptScriptFormulas.25.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_CorpseExplosion / 2))

$.ptScriptFormulas.26.tFormula

Chance_For_Double_Damage_Per_Power#Necromancer_CorpseExplosion

$.ptScriptFormulas.27.tFormula

8

$.ptScriptFormulas.28.tFormula

1.8 * Table(34,sLevel)

$.ptScriptFormulas.29.tFormula

17

$.ptScriptFormulas.30.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.31.tFormula

SF_30 / SF_29

$.ptScriptFormulas.32.tFormula

SF_27 * (1 + SF_6)

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SF_0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

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SF_28

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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10

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0