Command Ae'grom
Command Ae'grom
Charges: 2 Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: —% Passive: Ae'grom cleaves with its arms, dealing — damage, and spawns a Vile Child Lesser Demon every — second.Ae'grom cleaves with its arms, dealing — damage Active: Command Ae'grom to explode all of your Lesser Demons, dealing — damage each.Command Ae'grom to spew — Vile Child Lesser Demons, dealing — damage when they land. Vile Children claw enemies, dealing —, and last for — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2456540
- Yerelleştirme SNO
- 2456539
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Warlock_Command_Legion_Demon.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Warlock_Command_Legion_Demon.stl.json
- Kaynak SNO
- 2456540
SHA256: 1c720c33de341fabe75a9b8e174f3c6d3afcc206bb8d1271abe86b4c19f04c5e
{if:SF_25}{c_label}Charges:{/c} {c_resource}2{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{else}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}{c_label}Passive{/c}: {if:SF_16}Ae'grom cleaves with its arms, dealing {c_number}{payload:TOOLTIP_CLEAVE}{/c} damage, and spawns a Vile Child {c_important}Lesser Demon{/c} every {c_number}[SF_19|1|]{/c} second.{else}Ae'grom cleaves with its arms, dealing {c_number}{payload:TOOLTIP_CLEAVE}{/c} damage{/if}
{c_label}Active{/c}: {if:SF_16}Command Ae'grom to explode all of your {c_important}Lesser Demons{/c}, dealing {c_number}{payload:MOD_A_EXPLODE}{/c} damage each.{else}Command Ae'grom to spew {c_number}{SF_4}{/c} Vile Child {c_important}Lesser Demons{/c}, dealing {c_number}{payload:SPEW_IMPACT}{/c} damage when they land. Vile Children claw enemies, dealing {c_number}{payload:TOOLTIP_VILE_CHILD_CLAW}{/c}, and last for {c_number}{SF_8}{/c} seconds.{/if} 196 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_6
$.tHealthCost
0
$.tChargeCost
SF_25 : 1 ? 0
$.tMaxCharges
SF_25 : 2 ? 0
$.tRechargeTime
SF_25 : SF_1 ? 0
$.tRechargeAmount
1
$.tCooldownTime
SF_25 : 0 ? SF_1
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_9
$.tMovementPowerData.unk_b1f0f4e
SF_9
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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1
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0
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1
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1
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0
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1
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0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
$.arBuffs.2.tDuration
2
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0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_8
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_8
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
1
$.ptScriptFormulas.1.tFormula
10
$.ptScriptFormulas.2.tFormula
5 * (1+SF_25)
$.ptScriptFormulas.3.tFormula
0.75 * Table(34,sLevel)
$.ptScriptFormulas.4.tFormula
5
$.ptScriptFormulas.5.tFormula
0.65 * Table(34,sLevel)
$.ptScriptFormulas.6.tFormula
15
$.ptScriptFormulas.7.tFormula
0.15 * Table(34,sLevel)
$.ptScriptFormulas.8.tFormula
10
$.ptScriptFormulas.9.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.10.tFormula
40
$.ptScriptFormulas.11.tFormula
6
$.ptScriptFormulas.12.tFormula
3
$.ptScriptFormulas.13.tFormula
0.1
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
5
$.ptScriptFormulas.16.tFormula
Warlock_Fragment_Index == 0
$.ptScriptFormulas.17.tFormula
1.5 * Table(34,sLevel)
$.ptScriptFormulas.18.tFormula
2
$.ptScriptFormulas.19.tFormula
PowerTag.Warlock_ClassMechanic_Legion_A."Script Formula 0"
$.ptScriptFormulas.20.tFormula
PowerTag.Warlock_ClassMechanic_Legion_A."Script Formula 1"
$.ptScriptFormulas.21.tFormula
PowerTag.Warlock_ClassMechanic_Legion_A."Script Formula 6"
$.ptScriptFormulas.22.tFormula
PowerTag.Warlock_ClassMechanic_Legion_A."Script Formula 2"
$.ptScriptFormulas.23.tFormula
1
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
AffixIsEquipped(SNO.Affix.Chest_Unique_Warlock_002)
$.ptScriptFormulas.26.tFormula
PowerTag.Warlock_Summon_Legion_Demon."Script Formula 0"
$.ptScriptFormulas.27.tFormula
0.005 * (1 + Warlock_SummonConversationChanceIncrease)
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SF_3
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0
$.arPayloads.0.tDamageVariance
0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
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100
$.arPayloads.1.tDamage.tHitpointScalar
SF_7
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tCombatEffectOverride
100
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SF_5
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_17
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.3.tCombatEffectOverride
100
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SF_2
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0
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0
$.unk_143fe9f
10
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0