Command Abodian
Command Abodian
Cooldown: — seconds Lucky Hit Chance: —% Passive: Abodian bites and claws enemies that get Close to you, dealing — damage. Active: Command Abodian to enter Demonform for — seconds and mount Abodian, becoming Unstoppable and gaining — increased Movement Speed for — seconds. While mounted, chain enemies and Pull them behind you, dealing — damage every — seconds. After you dismount, Abodian slams the ground, dealing — damage. Brimstones launched deal — damage. Cast again while active to cancel.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2424438
- Yerelleştirme SNO
- 2424439
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Warlock_Command_Vanguard_Demon.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Warlock_Command_Vanguard_Demon.stl.json
- Kaynak SNO
- 2424438
SHA256: 039727addeab319c31b7b4681747c93bb835fa654aac950d7803d9c5cce69c8b
{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}{c_label}Passive{/c}: Abodian bites and claws enemies that get Close to you, dealing {c_number}{payload:TOOLTIP_DEMON_BITE}{/c} damage.
{c_label}Active{/c}: Command Abodian to enter {c_important}{u}Demonform{/u}{/c} for {c_number}{SF_18}{/c} seconds and mount Abodian, becoming {c_important}{u}Unstoppable{/u}{/c} and gaining {c_number}[{SF_5}*100|x%|]{/c} increased Movement Speed for {c_number}{buffduration:MOUNT_UP}{/c} seconds. While mounted, chain enemies and Pull them behind you, dealing {c_number}{payload:DRAG}{/c} damage every {c_number}[{SF_8}|1|]{/c} seconds. After you dismount, Abodian slams the ground, dealing {c_number}{payload:DEMON_LANDING}{/c} damage.{if:SF_19}
{c_important}{u}Brimstones{/u}{/c} launched deal {c_number}{payload:TOOLTIP_BRIMSTONE}{/c} damage.{/if}
Cast again while active to cancel. 265 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_2
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_3
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
1
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
1
$.arCCInfo.1.tBreaksCC
1
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
1
$.arCCInfo.2.tBreaksCC
1
$.arCCInfo.2.tUsableDuringCC
1
$.arCCInfo.2.tImmuneToCCDuring
1
$.arCCInfo.3.tBreaksCC
1
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
1
$.arCCInfo.4.tBreaksCC
1
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
1
$.arCCInfo.5.tBreaksCC
1
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
1
$.arCCInfo.6.tBreaksCC
1
$.arCCInfo.6.tUsableDuringCC
1
$.arCCInfo.6.tImmuneToCCDuring
1
$.arCCInfo.7.tBreaksCC
1
$.arCCInfo.7.tUsableDuringCC
1
$.arCCInfo.7.tImmuneToCCDuring
1
$.arCCInfo.8.tBreaksCC
1
$.arCCInfo.8.tUsableDuringCC
1
$.arCCInfo.8.tImmuneToCCDuring
1
$.arCCInfo.9.tBreaksCC
1
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
1
$.arCCInfo.10.tBreaksCC
1
$.arCCInfo.10.tUsableDuringCC
1
$.arCCInfo.10.tImmuneToCCDuring
1
$.arCCInfo.11.tBreaksCC
1
$.arCCInfo.11.tUsableDuringCC
1
$.arCCInfo.11.tImmuneToCCDuring
1
$.arCCInfo.12.tBreaksCC
1
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
1
$.arCCInfo.13.tBreaksCC
1
$.arCCInfo.13.tUsableDuringCC
1
$.arCCInfo.13.tImmuneToCCDuring
1
$.arBuffs.0.tDuration
SF_4
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_4
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
3
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_4
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_4
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
2
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_27
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
SF_6
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
1
$.ptScriptFormulas.1.tFormula
2.45 * Table(34, sLevel)
$.ptScriptFormulas.2.tFormula
15
$.ptScriptFormulas.3.tFormula
12
$.ptScriptFormulas.4.tFormula
4
$.ptScriptFormulas.5.tFormula
0.6 + (SF_19 ? SF_25 : 0)
$.ptScriptFormulas.6.tFormula
2
$.ptScriptFormulas.7.tFormula
3
$.ptScriptFormulas.8.tFormula
0.5
$.ptScriptFormulas.9.tFormula
-0.25
$.ptScriptFormulas.10.tFormula
30
$.ptScriptFormulas.11.tFormula
1
$.ptScriptFormulas.12.tFormula
3
$.ptScriptFormulas.13.tFormula
12
$.ptScriptFormulas.14.tFormula
4
$.ptScriptFormulas.15.tFormula
4
$.ptScriptFormulas.16.tFormula
2.5 * Table(34, sLevel)
$.ptScriptFormulas.17.tFormula
0.25 * Table(34, sLevel)
$.ptScriptFormulas.18.tFormula
SF_4 + 1.5
$.ptScriptFormulas.19.tFormula
Warlock_Fragment_Index == 0
$.ptScriptFormulas.20.tFormula
0.35 * Table(34, sLevel)
$.ptScriptFormulas.21.tFormula
2
$.ptScriptFormulas.22.tFormula
6
$.ptScriptFormulas.23.tFormula
2
$.ptScriptFormulas.24.tFormula
PowerTag.Warlock_ClassMechanic_Vanguard_A."Script Formula 0"
$.ptScriptFormulas.25.tFormula
PowerTag.Warlock_ClassMechanic_Vanguard_A."Script Formula 3"
$.ptScriptFormulas.26.tFormula
AffixIsEquipped(SNO.Affix.Boots_Unique_Warlock_002)
$.ptScriptFormulas.27.tFormula
Affix.Boots_Unique_Warlock_002."Static Value 0"
$.ptScriptFormulas.28.tFormula
Affix.Boots_Unique_Warlock_002."Static Value 1"
$.ptScriptFormulas.29.tFormula
PowerTag.Warlock_Summon_Vanguard_Demon."Script Formula 0"
$.ptScriptFormulas.30.tFormula
2
$.ptScriptFormulas.31.tFormula
0.005 * (1 + Warlock_SummonConversationChanceIncrease)
$.ptScriptFormulas.32.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 5"
$.arPayloads.0.tDamage.tHitpointScalar
SF_16
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_17
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_1
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_20
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_17
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0