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Charged Bolts

Charged Bolts

Mana Cost: — Lucky Hit Chance: — Release — bolts of piercing lightning that course along the ground, dealing — damage each.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
171937
Yerelleştirme SNO
1119651
Kaynak etiketleri
Skill_Lightning

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_ChargedBolt.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_ChargedBolt.stl.json
Kaynak SNO
171937

Sabit kaynak kaydını aç ↗

SHA256: 9cb7bdd4b3415b419591f29831123dfd44db4f3589a0b18a80f5fa8cf0b50cd8

{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Release {c_number}{SF_3}{/c} bolts of piercing lightning that course along the ground, dealing {c_number}{payload:TOOLTIP_PROJECTILE}{/c} damage each.
259 ham ifade · Henüz çözümlenmedi

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0

$.tAttackSpeed

Attacks_Per_Second_Total

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SF_31

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SF_5

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SF_5

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0

$.tHealthCost

0

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0

$.tMaxCharges

0

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0

$.tRechargeAmount

1

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0

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1

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1

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0

$.unk_b9b985

0

$.unk_807540f

6

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0

$.tAttackRadius

SF_27

$.tMovementPowerData.unk_b1f0f4e

SF_27

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

$.arBuffs.0.tDuration

1

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0

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1

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0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

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1

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0

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1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_17

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_25

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

SF_26

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

SF_30

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_8

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

1.5

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1.8 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

8 * (1 + Projectile_Speed_Bonus_Per_Power#Sorcerer_ChargedBolt)

$.ptScriptFormulas.2.tFormula

8

$.ptScriptFormulas.3.tFormula

SF_6 + (Mod.Upgrade1 ? SF_29 : 0) + (Mod.Upgrade2 ? SF_29 : 0) + (Mod.Upgrade3 ? SF_29 : 0) + (Mod.Upgrade4 ? SF_29 : 0) + (Mod.UpgradeA ? SF_9 : 0)

$.ptScriptFormulas.4.tFormula

SF_2/ 8

$.ptScriptFormulas.5.tFormula

Mod.UpgradeC ? SF_15 : 25

$.ptScriptFormulas.6.tFormula

3

$.ptScriptFormulas.7.tFormula

SF_0 / SF_6

$.ptScriptFormulas.8.tFormula

SF_0 * 0.15

$.ptScriptFormulas.9.tFormula

1

$.ptScriptFormulas.10.tFormula

3

$.ptScriptFormulas.11.tFormula

Mod.UpgradeB ? SF_10 : 0

$.ptScriptFormulas.12.tFormula

$.ptScriptFormulas.13.tFormula

SF_3 * 15

$.ptScriptFormulas.14.tFormula

SF_1

$.ptScriptFormulas.15.tFormula

30

$.ptScriptFormulas.16.tFormula

3

$.ptScriptFormulas.17.tFormula

0.37

$.ptScriptFormulas.18.tFormula

RandomInt(2, 3)

$.ptScriptFormulas.19.tFormula

0.65 * SF_33

$.ptScriptFormulas.20.tFormula

SF_7 * 3

$.ptScriptFormulas.21.tFormula

0.15

$.ptScriptFormulas.22.tFormula

6

$.ptScriptFormulas.23.tFormula

0.05

$.ptScriptFormulas.24.tFormula

0.04

$.ptScriptFormulas.25.tFormula

4

$.ptScriptFormulas.26.tFormula

5

$.ptScriptFormulas.27.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.28.tFormula

10 * SF_3

$.ptScriptFormulas.29.tFormula

1

$.ptScriptFormulas.30.tFormula

3

$.ptScriptFormulas.31.tFormula

20

$.ptScriptFormulas.32.tFormula

Mod.UpgradeC? (AoE_Size_Bonus_Per_Skill_Tag#Skill_Fire/2) : 0

$.ptScriptFormulas.33.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Sorcerer_ChargedBolt/ 2) + SF_32)

$.ptScriptFormulas.34.tFormula

1 + Affix.2HStaff_Unique_Sorc_100."Static Value 0"

$.ptScriptFormulas.35.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.arPayloads.0.tDamage.tHitpointScalar

SF_7

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_7

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_20

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

SF_22

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0