Charge
Charge
Generate Fury: — per enemy hit Cooldown: — seconds Lucky Hit Chance: — Rush forward and push enemies before swinging your weapon, dealing — damage and Knocking Back enemies.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 204662
- Yerelleştirme SNO
- 1117892
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_Charge.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_Charge.stl.json
- Kaynak SNO
- 204662
SHA256: 45dfc5e29f847e9d1a1aaa18073503234b208c1100c777e4f5de10353ab15afa
{c_label}Generate Fury: {/c}{c_resource}{SF_17}{/c} per enemy hit
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Rush forward and push enemies before swinging your weapon, dealing {c_number}{payload:SWING}{/c} damage and Knocking Back enemies. 272 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total * SF_34
$.tCombatEffectChance
SF_21
$.tHealthCost
0
$.tChargeCost
Mod.UpgradeA ? 1 : 0
$.tMaxCharges
Mod.UpgradeA ? SF_10 : 0
$.tRechargeTime
Mod.UpgradeA ? SF_7 : 0
$.tRechargeAmount
Mod.UpgradeA ? SF_10 : 1
$.tCooldownTime
SF_7
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
12
$.tMovementPowerData.unk_b1f0f4e
12
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_41
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_41
$.arCCInfo.1.tUsableDuringCC
SF_41
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_41
$.arCCInfo.2.tUsableDuringCC
SF_41
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_41
$.arCCInfo.3.tUsableDuringCC
SF_41
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_41
$.arCCInfo.4.tUsableDuringCC
SF_41
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_41
$.arCCInfo.6.tUsableDuringCC
SF_41
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_41
$.arCCInfo.7.tUsableDuringCC
SF_41
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_41
$.arCCInfo.8.tUsableDuringCC
SF_41
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_41
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_41
$.arCCInfo.10.tUsableDuringCC
SF_41
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_41
$.arCCInfo.11.tUsableDuringCC
SF_41
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_41
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_41
$.arCCInfo.13.tUsableDuringCC
SF_41
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_22
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_22
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
SF_24
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
0
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_22
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
SF_24
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_11
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
1
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_25
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
0.225 / PowerFinalizedAttackSpeed
$.ptScriptFormulas.1.tFormula
SF_4 - 2
$.ptScriptFormulas.2.tFormula
SF_3*SF_0
$.ptScriptFormulas.3.tFormula
13.5
$.ptScriptFormulas.4.tFormula
2.4
$.ptScriptFormulas.5.tFormula
2
$.ptScriptFormulas.6.tFormula
SF_19 * Table(34,sLevel)
$.ptScriptFormulas.7.tFormula
17
$.ptScriptFormulas.8.tFormula
4
$.ptScriptFormulas.9.tFormula
0.4
$.ptScriptFormulas.10.tFormula
3
$.ptScriptFormulas.11.tFormula
SF_13 + SF_39
$.ptScriptFormulas.12.tFormula
(SF_6 * 0.75) / SF_13
$.ptScriptFormulas.13.tFormula
2
$.ptScriptFormulas.14.tFormula
0.7
$.ptScriptFormulas.15.tFormula
3
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
5
$.ptScriptFormulas.18.tFormula
$.ptScriptFormulas.19.tFormula
1.8
$.ptScriptFormulas.20.tFormula
$.ptScriptFormulas.21.tFormula
100
$.ptScriptFormulas.22.tFormula
3
$.ptScriptFormulas.23.tFormula
SF_6 * 1.4
$.ptScriptFormulas.24.tFormula
SF_23 / SF_22
$.ptScriptFormulas.25.tFormula
3
$.ptScriptFormulas.26.tFormula
SF_6 * 0.35
$.ptScriptFormulas.27.tFormula
0.22
$.ptScriptFormulas.28.tFormula
8
$.ptScriptFormulas.29.tFormula
1
$.ptScriptFormulas.30.tFormula
3
$.ptScriptFormulas.31.tFormula
Chance_For_Double_Damage_Per_Power#Barbarian_Charge
$.ptScriptFormulas.32.tFormula
0.05
$.ptScriptFormulas.33.tFormula
0.2
$.ptScriptFormulas.34.tFormula
Summoned_By_ACDID? 0.9 : 1
$.ptScriptFormulas.35.tFormula
AffixIsEquipped(SNO.Affix.Talisman_SetPower_Barb05_03)
$.ptScriptFormulas.36.tFormula
$.ptScriptFormulas.37.tFormula
1
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
AffixIsEquipped(SNO.Affix.Pants_Unique_Barb_100_x2) + AffixIsEquipped(SNO.Affix.Talisman_Charm_Affix_Pants_Unique_Barb_100_x2)
$.ptScriptFormulas.40.tFormula
$.ptScriptFormulas.41.tFormula
Mod.Upgrade1 ? 1 : 0
$.ptScriptFormulas.42.tFormula
$.ptScriptFormulas.43.tFormula
$.ptScriptFormulas.44.tFormula
$.ptScriptFormulas.45.tFormula
$.ptScriptFormulas.46.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Charge / 2))
$.arPayloads.0.tDamage.tHitpointScalar
SF_6
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_26
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_23
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
0
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
0
$.arPayloads.5.tDamage.tHitpointScalar
SF_12
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
-1
$.arPetSpawns.0.tHealth.tHitpointScalar
1
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0