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Chain Lightning

Chain Lightning

Mana Cost: — Lucky Hit Chance: — Unleash a bolt of lightning that chains up to — times, dealing — damage. If Chain Lightning fails to chain, — of the remaining chains damage is dealt as additional damage to the final target.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
292757
Yerelleştirme SNO
1117106
Kaynak etiketleri
Skill_LightningSkill_Chain

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_ChainLightning.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_ChainLightning.stl.json
Kaynak SNO
292757

Sabit kaynak kaydını aç ↗

SHA256: dcfd76ff64031204a3621d7f4c596b340dd8f78d10583c5db096afc6fccea3f3

{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a bolt of lightning that chains up to {c_number}[SF_2]{/c} times, dealing {c_number}{payload:DAMAGE}{/c} damage. 

If {c_important}Chain Lightning{/c} fails to chain, {c_number}[SF_49 * 100|%x|]{/c} of the remaining chains damage is dealt as additional damage to the final target.
248 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total * (1 + (Mod.UpgradeA ? SF_42 : 0))

$.tCombatEffectChance

SF_16

$.arResourceCosts.0.tMinRequired

SF_6

$.arResourceCosts.0.tInitialCost

SF_6

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_7

$.tMovementPowerData.unk_b1f0f4e

SF_7

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_4

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

5

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

10

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_38

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

SF_37

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_48

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

SF_14

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_48

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_1 * Table(34,sLevel) * (SF_41 ? (1 + (SF_40 * sLevel)) : 1)

$.ptScriptFormulas.1.tFormula

0.43

$.ptScriptFormulas.2.tFormula

(5 + Mod.Upgrade1 ? SF_44:0) * (Mod.UpgradeA ? SF_43 : 1)

$.ptScriptFormulas.3.tFormula

10/60

$.ptScriptFormulas.4.tFormula

Mod.UpgradeC ? SF_3 : (4/60)

$.ptScriptFormulas.5.tFormula

6

$.ptScriptFormulas.6.tFormula

20 * (SF_41 ? (1 + (SF_39 * sLevel)) : 1)

$.ptScriptFormulas.7.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0" - SF_11

$.ptScriptFormulas.8.tFormula

0.1

$.ptScriptFormulas.9.tFormula

0.03

$.ptScriptFormulas.10.tFormula

0.05

$.ptScriptFormulas.11.tFormula

3

$.ptScriptFormulas.12.tFormula

SF_1 * 100 * Table(34,3)

$.ptScriptFormulas.13.tFormula

0.1

$.ptScriptFormulas.14.tFormula

5

$.ptScriptFormulas.15.tFormula

5

$.ptScriptFormulas.16.tFormula

25

$.ptScriptFormulas.17.tFormula

Affix_Value_1#legendary_sorc_118

$.ptScriptFormulas.18.tFormula

Affix_Value_1#legendary_sorc_122 / 100

$.ptScriptFormulas.19.tFormula

Affix.legendary_sorc_122."Static Value 0"

$.ptScriptFormulas.20.tFormula

Percent_Bonus_Projectiles_Per_Power#Sorcerer_ChainLightning + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core

$.ptScriptFormulas.21.tFormula

Affix_Value_1#legendary_sorc_145

$.ptScriptFormulas.22.tFormula

Affix.Pants_Unique_Sorc_101."Static Value 0"

$.ptScriptFormulas.23.tFormula

Affix_Value_1#Pants_Unique_Sorc_101

$.ptScriptFormulas.24.tFormula

Affix.Pants_Unique_Sorc_101."Static Value 1"

$.ptScriptFormulas.25.tFormula

0.5

$.ptScriptFormulas.26.tFormula

0.3

$.ptScriptFormulas.27.tFormula

$.ptScriptFormulas.28.tFormula

$.ptScriptFormulas.29.tFormula

$.ptScriptFormulas.30.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 2"

$.ptScriptFormulas.31.tFormula

Affix.Pants_Unique_Sorc_101."Static Value 2"

$.ptScriptFormulas.32.tFormula

$.ptScriptFormulas.33.tFormula

3

$.ptScriptFormulas.34.tFormula

20

$.ptScriptFormulas.35.tFormula

Affix_Value_1#legendary_sorc_145 / 100

$.ptScriptFormulas.36.tFormula

Affix.legendary_sorc_145."Static Value 0" / 100

$.ptScriptFormulas.37.tFormula

25

$.ptScriptFormulas.38.tFormula

3

$.ptScriptFormulas.39.tFormula

PowerTag.S10_ChaosPerk_Sorc_Rare_001."Script Formula 2"

$.ptScriptFormulas.40.tFormula

PowerTag.S10_ChaosPerk_Sorc_Rare_001."Script Formula 1"

$.ptScriptFormulas.41.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Sorc_Rare_001)) > -1) ? 1 : 0

$.ptScriptFormulas.42.tFormula

.2

$.ptScriptFormulas.43.tFormula

2

$.ptScriptFormulas.44.tFormula

1

$.ptScriptFormulas.45.tFormula

1

$.ptScriptFormulas.46.tFormula

SF_0 * 3.5

$.ptScriptFormulas.47.tFormula

0.05

$.ptScriptFormulas.48.tFormula

6

$.ptScriptFormulas.49.tFormula

0.5

$.ptScriptFormulas.50.tFormula

1.5

$.ptScriptFormulas.51.tFormula

0.45

$.ptScriptFormulas.52.tFormula

Mod.UpgradeB > 0

$.ptScriptFormulas.53.tFormula

0.05

$.ptScriptFormulas.54.tFormula

2

$.ptScriptFormulas.55.tFormula

1.8

$.ptScriptFormulas.56.tFormula

SF_1 * Table(34,Affix_Value_2#Runeword_Infinity)

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_46

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_46

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0