Bone Storm
Bone Storm
Cooldown: — seconds Lucky Hit Chance: — Essence Cost: — A swirling storm of bones appears at a target location and around your Golem, dealing —— damage to surrounding enemies over — seconds.A swirling storm of bones appears around you and your Golem, dealing —— damage to surrounding enemies over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 499281
- Yerelleştirme SNO
- 1119179
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_BoneStorm.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_BoneStorm.stl.json
- Kaynak SNO
- 499281
SHA256: f127e7d06498f2caf7768ec0eb344137dcfcdb1a6b254260f0b75263258fc238
{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}
{/if}{if:SF_30}{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}
A swirling storm of bones appears at a target location and around your Golem, dealing {c_number}{if:SF_21}{payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE}{/if}{/c} damage to surrounding enemies over {c_number}{buffduration:BONESTORM}{/c} seconds.{/if}{if:SF_33}A swirling storm of bones appears around you and your Golem, dealing {c_number}{if:SF_21}{payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE}{/if}{/c} damage to surrounding enemies over {c_number}{buffduration:BONESTORM}{/c} seconds.{/if} 351 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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SF_16
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0
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1
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1
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0
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0
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1
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SF_19 / SF_20
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0
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100
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1
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0
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0
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SF_6 + SF_15
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0
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SF_36
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0
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0
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100
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_10
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0
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1
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0
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0
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100
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SF_9
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0
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1
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0
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0
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0
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1
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0
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0
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1
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SF_35
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0
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1
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0
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0
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100
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1
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0
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0
$.ptScriptFormulas.0.tFormula
SF_5*SF_2/SF_6
$.ptScriptFormulas.1.tFormula
$.ptScriptFormulas.2.tFormula
0.5
$.ptScriptFormulas.3.tFormula
3.5
$.ptScriptFormulas.4.tFormula
SF_30 ? SF_32 : 4
$.ptScriptFormulas.5.tFormula
SF_4 * Table(34, sLevel)
$.ptScriptFormulas.6.tFormula
SF_30 ? SF_34 : 10
$.ptScriptFormulas.7.tFormula
30
$.ptScriptFormulas.8.tFormula
1
$.ptScriptFormulas.9.tFormula
.7
$.ptScriptFormulas.10.tFormula
5
$.ptScriptFormulas.11.tFormula
2.5
$.ptScriptFormulas.12.tFormula
15/100 * Table(34, sLevel)
$.ptScriptFormulas.13.tFormula
0.1 + Necro_BoneStorm_DamageReduction
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
4
$.ptScriptFormulas.16.tFormula
SF_18 / SF_17
$.ptScriptFormulas.17.tFormula
20
$.ptScriptFormulas.18.tFormula
40
$.ptScriptFormulas.19.tFormula
0.4 * Table(34, sLevel)
$.ptScriptFormulas.20.tFormula
2
$.ptScriptFormulas.21.tFormula
AffixIsEquipped(SNO.Affix.legendary_necro_121)
$.ptScriptFormulas.22.tFormula
1 + Power_Duration_Bonus_Pct#Necromancer_BoneStorm
$.ptScriptFormulas.23.tFormula
Chance_For_Double_Damage_Per_Power#Necromancer_BoneStorm
$.ptScriptFormulas.24.tFormula
60 - (Mod.VariantC ? SF_38 : 0)
$.ptScriptFormulas.25.tFormula
0.3
$.ptScriptFormulas.26.tFormula
min(SF_29, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (SF_25))
$.ptScriptFormulas.27.tFormula
Affix.1HShield_Unique_Necro_100."Static Value 1" / 100
$.ptScriptFormulas.28.tFormula
Mod.Upgrade3
$.ptScriptFormulas.29.tFormula
2
$.ptScriptFormulas.30.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0
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PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 2"
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3
$.ptScriptFormulas.33.tFormula
SF_30 ? 0 : 1
$.ptScriptFormulas.34.tFormula
2
$.ptScriptFormulas.35.tFormula
.5
$.ptScriptFormulas.36.tFormula
Affix.1HShield_Unique_Necro_100."Static Value 2"
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4
$.ptScriptFormulas.38.tFormula
20 * Table(37, slevel)
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SF_0
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0
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0
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0
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0
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0
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100
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SF_5
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_5
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_19
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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0
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0
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0
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SF_37
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0
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0
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0
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0
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0
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0
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0
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100
$.unk_143fe9f
10
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0