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Ölüm Büyücüsü · Ulti

Bone Storm

Bone Storm

Cooldown: — seconds Lucky Hit Chance: — Essence Cost: — A swirling storm of bones appears at a target location and around your Golem, dealing —— damage to surrounding enemies over — seconds.A swirling storm of bones appears around you and your Golem, dealing —— damage to surrounding enemies over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
499281
Yerelleştirme SNO
1119179
Kaynak etiketleri
Skill_Bone

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_BoneStorm.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_BoneStorm.stl.json
Kaynak SNO
499281

Sabit kaynak kaydını aç ↗

SHA256: f127e7d06498f2caf7768ec0eb344137dcfcdb1a6b254260f0b75263258fc238

{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}
{/if}{if:SF_30}{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}
A swirling storm of bones appears at a target location and around your Golem, dealing {c_number}{if:SF_21}{payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE}{/if}{/c} damage to surrounding enemies over {c_number}{buffduration:BONESTORM}{/c} seconds.{/if}{if:SF_33}A swirling storm of bones appears around you and your Golem, dealing {c_number}{if:SF_21}{payload:TOOLTIP_DAMAGE_SHADOW}{else}{payload:TOOLTIP_DAMAGE}{/if}{/c} damage to surrounding enemies over {c_number}{buffduration:BONESTORM}{/c} seconds.{/if}
351 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_16

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SF_30 ? SF_31 : 0

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SF_30 ? SF_31 : 0

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0

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0

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0

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0

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1

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SF_30 ? 0 : SF_24

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1

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1

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0

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6

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0

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0

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0

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100

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1

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0

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100

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0

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1

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0

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0

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SF_6 + SF_15

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0

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SF_36

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0

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0

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100

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0

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0

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1

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0

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SF_2+0.1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_10

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0

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1

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0

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100

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SF_9

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0

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1

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0

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0

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SF_6

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0

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1

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100

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1

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SF_35

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0

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1

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0

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SF_36

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100

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1

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0

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0

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SF_5*SF_2/SF_6

$.ptScriptFormulas.1.tFormula

$.ptScriptFormulas.2.tFormula

0.5

$.ptScriptFormulas.3.tFormula

3.5

$.ptScriptFormulas.4.tFormula

SF_30 ? SF_32 : 4

$.ptScriptFormulas.5.tFormula

SF_4 * Table(34, sLevel)

$.ptScriptFormulas.6.tFormula

SF_30 ? SF_34 : 10

$.ptScriptFormulas.7.tFormula

30

$.ptScriptFormulas.8.tFormula

1

$.ptScriptFormulas.9.tFormula

.7

$.ptScriptFormulas.10.tFormula

5

$.ptScriptFormulas.11.tFormula

2.5

$.ptScriptFormulas.12.tFormula

15/100 * Table(34, sLevel)

$.ptScriptFormulas.13.tFormula

0.1 + Necro_BoneStorm_DamageReduction

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

4

$.ptScriptFormulas.16.tFormula

SF_18 / SF_17

$.ptScriptFormulas.17.tFormula

20

$.ptScriptFormulas.18.tFormula

40

$.ptScriptFormulas.19.tFormula

0.4 * Table(34, sLevel)

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2

$.ptScriptFormulas.21.tFormula

AffixIsEquipped(SNO.Affix.legendary_necro_121)

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1 + Power_Duration_Bonus_Pct#Necromancer_BoneStorm

$.ptScriptFormulas.23.tFormula

Chance_For_Double_Damage_Per_Power#Necromancer_BoneStorm

$.ptScriptFormulas.24.tFormula

60 - (Mod.VariantC ? SF_38 : 0)

$.ptScriptFormulas.25.tFormula

0.3

$.ptScriptFormulas.26.tFormula

min(SF_29, ((1+Crit_Damage_Percent)*(1+Multiplicative_Crit_Damage_Percent)*(1+0.5)+(-1))* (SF_25))

$.ptScriptFormulas.27.tFormula

Affix.1HShield_Unique_Necro_100."Static Value 1" / 100

$.ptScriptFormulas.28.tFormula

Mod.Upgrade3

$.ptScriptFormulas.29.tFormula

2

$.ptScriptFormulas.30.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0

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PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 2"

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3

$.ptScriptFormulas.33.tFormula

SF_30 ? 0 : 1

$.ptScriptFormulas.34.tFormula

2

$.ptScriptFormulas.35.tFormula

.5

$.ptScriptFormulas.36.tFormula

Affix.1HShield_Unique_Necro_100."Static Value 2"

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4

$.ptScriptFormulas.38.tFormula

20 * Table(37, slevel)

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SF_0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_5

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.1.tCombatEffectOverride

100

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SF_5

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.2.tCombatEffectOverride

100

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SF_19

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0

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0

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0

$.arPayloads.3.unk_7c2668d

0

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0

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0

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0

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0

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0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

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0

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0

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0

$.arPayloads.4.tVulnerableDurationSecondsOverride

SF_37

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0