Blood Wave
Blood Wave
Cooldown: — seconds Essence Cost: — Lucky Hit Chance: — Conjure a tidalshort wave of blood that deals —— damage and Knocks Back enemies.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 658216
- Yerelleştirme SNO
- 1115346
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_BloodWave.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_BloodWave.stl.json
- Kaynak SNO
- 658216
SHA256: b0ff999133f415b99637c3c101a0cd63b50fdb2448620ea3a2974bd47f030609
{if:SF_37}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:SF_32}{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Conjure a {if:SF_37}tidal{else}short{/if} wave of blood that deals {c_number}{if:SF_17}{payload:DAMAGE_SHADOW}{else}{payload:DAMAGE}{/if}{/c} damage{if:SF_37} and Knocks Back enemies{/if}. 314 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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SF_12
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SF_32 ? SF_33 : 0
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1
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0
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SF_8
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0
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1
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100
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0
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1
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0
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SF_21
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0
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1
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0
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1
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1
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0
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0
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(SF_22 / 3) +1
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1
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1
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0
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SF_15
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0
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1
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SF_14 / SF_15
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0
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100
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0
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0
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1
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0
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0
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4
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0
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0
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100
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0
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0
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1
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0
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0
$.ptScriptFormulas.0.tFormula
(SF_29 == 0)? (SF_11 * Table(34, sLevel)) : (SF_11 * Table(34, sLevel)*(1+( SF_25)))
$.ptScriptFormulas.1.tFormula
3
$.ptScriptFormulas.2.tFormula
4
$.ptScriptFormulas.3.tFormula
SF_32 ? SF_35 : 18
$.ptScriptFormulas.4.tFormula
SF_3 / SF_2
$.ptScriptFormulas.5.tFormula
50
$.ptScriptFormulas.6.tFormula
8
$.ptScriptFormulas.7.tFormula
.1
$.ptScriptFormulas.8.tFormula
10
$.ptScriptFormulas.9.tFormula
2
$.ptScriptFormulas.10.tFormula
Affix_Value_1#legendary_necro_109 / 100
$.ptScriptFormulas.11.tFormula
SF_32 ? SF_34 : 5
$.ptScriptFormulas.12.tFormula
50
$.ptScriptFormulas.13.tFormula
0.35
$.ptScriptFormulas.14.tFormula
8 * Table(34, sLevel)
$.ptScriptFormulas.15.tFormula
6
$.ptScriptFormulas.16.tFormula
SF_6 / 2.5
$.ptScriptFormulas.17.tFormula
AffixIsEquipped(SNO.Affix.legendary_necro_121)
$.ptScriptFormulas.18.tFormula
Chance_For_Double_Damage_Per_Power#Necromancer_BloodWave
$.ptScriptFormulas.19.tFormula
SF_0
$.ptScriptFormulas.20.tFormula
2
$.ptScriptFormulas.21.tFormula
2
$.ptScriptFormulas.22.tFormula
SF_32 ? SF_36 : 5
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Necro_BloodWave_Fortify
$.ptScriptFormulas.24.tFormula
0.3
$.ptScriptFormulas.25.tFormula
min(SF_31,(((1+Multiplicative_Damage_Bonus_At_High_Health)*(1+Damage_Bonus_At_High_Health))+(1+Damage_Percent_Bonus_When_Fortified) - 2)*(SF_24))
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4
$.ptScriptFormulas.27.tFormula
Affix_Value_2#Pants_Unique_Necro_101 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total) * (1 + Main_Hand_Damage_Percent_Bonus)
$.ptScriptFormulas.28.tFormula
7
$.ptScriptFormulas.29.tFormula
Mod.Upgrade1
$.ptScriptFormulas.30.tFormula
0.6
$.ptScriptFormulas.31.tFormula
2
$.ptScriptFormulas.32.tFormula
Mod.VariantC
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70
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3 * Table(34, sLevel)
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6
$.ptScriptFormulas.36.tFormula
3
$.ptScriptFormulas.37.tFormula
(SF_32 > 0) ? 0 : 1
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PowerTag.SystemsTuningGlobals."Script Formula 5"
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1
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SF_0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.4.unk_7c2668d
0
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SF_23
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0
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0
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0
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0
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0
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100
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SF_27
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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SF_27
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0
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0
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0
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0
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0
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0
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0
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0
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SF_19
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0
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0
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0
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0
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0
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0
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100
$.arPayloads.10.tDamage.tHitpointScalar
SF_34
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0