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Blood Surge

Blood Surge

Essence Cost: — Lucky Hit Chance: — Draw blood from enemies, dealing — damage, then expel a blood nova, dealing — damage. Blood Surge's nova damage is increased by — for each enemy drawn from, up to —.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
592163
Yerelleştirme SNO
1116178
Kaynak etiketleri
Skill_Blood

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_BloodSurge.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_BloodSurge.stl.json
Kaynak SNO
592163

Sabit kaynak kaydını aç ↗

SHA256: f49701148c7c5d5a44763babee1f379c126e9d35da3ed6a295e979ff4d7c9fda

{c_label}Essence Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Draw blood from enemies, dealing {c_number}{payload:OUTER_DAMAGE}{/c} damage, then expel a blood nova, dealing {c_number}{payload:INNER_DAMAGE}{/c} damage.

{c_important}Blood Surge's{/c} nova damage is increased by {c_number}[{SF_1} * 100|%x|]{/c} for each enemy drawn from, up to {c_number}[SF_6 * 100|%x|]{/c}.
281 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_22

$.arResourceCosts.0.tMinRequired

SF_46 ? 0 : SF_4

$.arResourceCosts.0.tInitialCost

SF_46 ? 0 : SF_4

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_46 ? SF_47 : 0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

0.2

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

0.2

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_17 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

0.05

$.ptScriptFormulas.2.tFormula

10

$.ptScriptFormulas.3.tFormula

4 * SF_26

$.ptScriptFormulas.4.tFormula

30

$.ptScriptFormulas.5.tFormula

SF_18 * Table(34, sLevel)

$.ptScriptFormulas.6.tFormula

0.5

$.ptScriptFormulas.7.tFormula

0.25

$.ptScriptFormulas.8.tFormula

0.2

$.ptScriptFormulas.9.tFormula

0.20

$.ptScriptFormulas.10.tFormula

4

$.ptScriptFormulas.11.tFormula

.1

$.ptScriptFormulas.12.tFormula

.02

$.ptScriptFormulas.13.tFormula

5

$.ptScriptFormulas.14.tFormula

0.02

$.ptScriptFormulas.15.tFormula

.20 * Table(34, sLevel)

$.ptScriptFormulas.16.tFormula

1.5

$.ptScriptFormulas.17.tFormula

0.2

$.ptScriptFormulas.18.tFormula

SF_46 ? SF_49 : 1.25

$.ptScriptFormulas.19.tFormula

(SF_17+SF_18)/2 * Table(34, 3) * 100

$.ptScriptFormulas.20.tFormula

Affix.Amulet_Unique_Necro_100."Static Value 0" / 100

$.ptScriptFormulas.21.tFormula

Affix.Amulet_Unique_Necro_100."Static Value 1" / 100

$.ptScriptFormulas.22.tFormula

12

$.ptScriptFormulas.23.tFormula

0

$.ptScriptFormulas.24.tFormula

0.5

$.ptScriptFormulas.25.tFormula

0.3

$.ptScriptFormulas.26.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2))

$.ptScriptFormulas.27.tFormula

Affix_Value_1#Gloves_Unique_Necro_101 / 100

$.ptScriptFormulas.28.tFormula

3

$.ptScriptFormulas.29.tFormula

Affix.Gloves_Unique_Necro_101."Static Value 0" / 100

$.ptScriptFormulas.30.tFormula

Affix.Gloves_Unique_Necro_101."Static Value 1" / 100

$.ptScriptFormulas.31.tFormula

Affix.Gloves_Unique_Necro_101."Static Value 2"

$.ptScriptFormulas.32.tFormula

Necro_BloodSurge_ExtraDrainsvsBoss

$.ptScriptFormulas.33.tFormula

0.03

$.ptScriptFormulas.34.tFormula

Chance_For_Double_Damage_Per_Power#Necromancer_BloodSurge

$.ptScriptFormulas.35.tFormula

10

$.ptScriptFormulas.36.tFormula

15

$.ptScriptFormulas.37.tFormula

0.6 * Table(34, sLevel)

$.ptScriptFormulas.38.tFormula

17

$.ptScriptFormulas.39.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.40.tFormula

SF_39 / SF_38

$.ptScriptFormulas.41.tFormula

0.25

$.ptScriptFormulas.42.tFormula

2

$.ptScriptFormulas.43.tFormula

0.5

$.ptScriptFormulas.44.tFormula

.5

$.ptScriptFormulas.45.tFormula

8 * SF_26

$.ptScriptFormulas.46.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0

$.ptScriptFormulas.47.tFormula

PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 1"

$.ptScriptFormulas.48.tFormula

4

$.ptScriptFormulas.49.tFormula

1.4

$.ptScriptFormulas.50.tFormula

Necro_BloodSurge_EssencePerDrain

$.ptScriptFormulas.51.tFormula

Affix.Gloves_Unique_Necro_101."Static Value 3"

$.ptScriptFormulas.52.tFormula

3

$.arPayloads.0.tDamage.tHitpointScalar

SF_5

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_5 * (1 - SF_23)

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

SF_8

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_15

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

0

$.arPayloads.5.tDamage.tHitpointScalar

SF_5 * SF_27

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

0

$.arPayloads.6.tDamage.tHitpointScalar

SF_37 * SF_35 * SF_27 / SF_52

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPayloads.7.tDamage.tHitpointScalar

SF_37

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

0

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

100

$.arPayloads.8.tDamage.tHitpointScalar

0

$.arPayloads.8.tDamage.tFlatLevel

0

$.arPayloads.8.tDamageVariance

0

$.arPayloads.8.tVulnerableDurationSecondsOverride

0

$.arPayloads.8.unk_7c2668d

0

$.arPayloads.8.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.8.tFortifiedHealth.tFlatLevel

0

$.arPayloads.8.tApplyFreeze

0

$.arPayloads.8.tApplyChillAmount

0

$.arPayloads.8.tHeal.tHitpointScalar

0

$.arPayloads.8.tHeal.tFlatLevel

0

$.arPayloads.8.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0