Blood Surge
Blood Surge
Essence Cost: — Lucky Hit Chance: — Draw blood from enemies, dealing — damage, then expel a blood nova, dealing — damage. Blood Surge's nova damage is increased by — for each enemy drawn from, up to —.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 592163
- Yerelleştirme SNO
- 1116178
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_BloodSurge.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_BloodSurge.stl.json
- Kaynak SNO
- 592163
SHA256: f49701148c7c5d5a44763babee1f379c126e9d35da3ed6a295e979ff4d7c9fda
{c_label}Essence Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Draw blood from enemies, dealing {c_number}{payload:OUTER_DAMAGE}{/c} damage, then expel a blood nova, dealing {c_number}{payload:INNER_DAMAGE}{/c} damage.
{c_important}Blood Surge's{/c} nova damage is increased by {c_number}[{SF_1} * 100|%x|]{/c} for each enemy drawn from, up to {c_number}[SF_6 * 100|%x|]{/c}. 281 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_22
$.arResourceCosts.0.tMinRequired
SF_46 ? 0 : SF_4
$.arResourceCosts.0.tInitialCost
SF_46 ? 0 : SF_4
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_46 ? SF_47 : 0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
0.2
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
0.2
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_17 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
0.05
$.ptScriptFormulas.2.tFormula
10
$.ptScriptFormulas.3.tFormula
4 * SF_26
$.ptScriptFormulas.4.tFormula
30
$.ptScriptFormulas.5.tFormula
SF_18 * Table(34, sLevel)
$.ptScriptFormulas.6.tFormula
0.5
$.ptScriptFormulas.7.tFormula
0.25
$.ptScriptFormulas.8.tFormula
0.2
$.ptScriptFormulas.9.tFormula
0.20
$.ptScriptFormulas.10.tFormula
4
$.ptScriptFormulas.11.tFormula
.1
$.ptScriptFormulas.12.tFormula
.02
$.ptScriptFormulas.13.tFormula
5
$.ptScriptFormulas.14.tFormula
0.02
$.ptScriptFormulas.15.tFormula
.20 * Table(34, sLevel)
$.ptScriptFormulas.16.tFormula
1.5
$.ptScriptFormulas.17.tFormula
0.2
$.ptScriptFormulas.18.tFormula
SF_46 ? SF_49 : 1.25
$.ptScriptFormulas.19.tFormula
(SF_17+SF_18)/2 * Table(34, 3) * 100
$.ptScriptFormulas.20.tFormula
Affix.Amulet_Unique_Necro_100."Static Value 0" / 100
$.ptScriptFormulas.21.tFormula
Affix.Amulet_Unique_Necro_100."Static Value 1" / 100
$.ptScriptFormulas.22.tFormula
12
$.ptScriptFormulas.23.tFormula
0
$.ptScriptFormulas.24.tFormula
0.5
$.ptScriptFormulas.25.tFormula
0.3
$.ptScriptFormulas.26.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_BloodSurge / 2))
$.ptScriptFormulas.27.tFormula
Affix_Value_1#Gloves_Unique_Necro_101 / 100
$.ptScriptFormulas.28.tFormula
3
$.ptScriptFormulas.29.tFormula
Affix.Gloves_Unique_Necro_101."Static Value 0" / 100
$.ptScriptFormulas.30.tFormula
Affix.Gloves_Unique_Necro_101."Static Value 1" / 100
$.ptScriptFormulas.31.tFormula
Affix.Gloves_Unique_Necro_101."Static Value 2"
$.ptScriptFormulas.32.tFormula
Necro_BloodSurge_ExtraDrainsvsBoss
$.ptScriptFormulas.33.tFormula
0.03
$.ptScriptFormulas.34.tFormula
Chance_For_Double_Damage_Per_Power#Necromancer_BloodSurge
$.ptScriptFormulas.35.tFormula
10
$.ptScriptFormulas.36.tFormula
15
$.ptScriptFormulas.37.tFormula
0.6 * Table(34, sLevel)
$.ptScriptFormulas.38.tFormula
17
$.ptScriptFormulas.39.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.40.tFormula
SF_39 / SF_38
$.ptScriptFormulas.41.tFormula
0.25
$.ptScriptFormulas.42.tFormula
2
$.ptScriptFormulas.43.tFormula
0.5
$.ptScriptFormulas.44.tFormula
.5
$.ptScriptFormulas.45.tFormula
8 * SF_26
$.ptScriptFormulas.46.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0
$.ptScriptFormulas.47.tFormula
PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 1"
$.ptScriptFormulas.48.tFormula
4
$.ptScriptFormulas.49.tFormula
1.4
$.ptScriptFormulas.50.tFormula
Necro_BloodSurge_EssencePerDrain
$.ptScriptFormulas.51.tFormula
Affix.Gloves_Unique_Necro_101."Static Value 3"
$.ptScriptFormulas.52.tFormula
3
$.arPayloads.0.tDamage.tHitpointScalar
SF_5
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_5 * (1 - SF_23)
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
SF_8
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_15
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
0
$.arPayloads.5.tDamage.tHitpointScalar
SF_5 * SF_27
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
0
$.arPayloads.6.tDamage.tHitpointScalar
SF_37 * SF_35 * SF_27 / SF_52
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
0
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.6.tFortifiedHealth.tFlatLevel
0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.arPayloads.7.tDamage.tHitpointScalar
SF_37
$.arPayloads.7.tDamage.tFlatLevel
0
$.arPayloads.7.tDamageVariance
0
$.arPayloads.7.tVulnerableDurationSecondsOverride
0
$.arPayloads.7.unk_7c2668d
0
$.arPayloads.7.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.7.tFortifiedHealth.tFlatLevel
0
$.arPayloads.7.tApplyFreeze
0
$.arPayloads.7.tApplyChillAmount
0
$.arPayloads.7.tHeal.tHitpointScalar
0
$.arPayloads.7.tHeal.tFlatLevel
0
$.arPayloads.7.tCombatEffectOverride
100
$.arPayloads.8.tDamage.tHitpointScalar
0
$.arPayloads.8.tDamage.tFlatLevel
0
$.arPayloads.8.tDamageVariance
0
$.arPayloads.8.tVulnerableDurationSecondsOverride
0
$.arPayloads.8.unk_7c2668d
0
$.arPayloads.8.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.8.tFortifiedHealth.tFlatLevel
0
$.arPayloads.8.tApplyFreeze
0
$.arPayloads.8.tApplyChillAmount
0
$.arPayloads.8.tHeal.tHitpointScalar
0
$.arPayloads.8.tHeal.tFlatLevel
0
$.arPayloads.8.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0