Blood Lance
Blood Lance
Essence Cost: — Lucky Hit Chance: — Throw a blood lance, dealing — to an enemy that ricochets to another enemy. Enemies hit are lanced for almost forever— seconds. When Blood Lance hits an enemy, it deals damage to all other lanced enemies.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 501629
- Yerelleştirme SNO
- 1120046
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_BloodLance.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_BloodLance.stl.json
- Kaynak SNO
- 501629
SHA256: e8d055fd7cfc375ef72afd9849eec95b275a6451aa6e4fe9f1d4abd7604a9dcf
{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Throw a blood lance, dealing {c_number}{payload:DAMAGE}{/c} to an enemy that ricochets to another enemy. Enemies hit are lanced for {if:Mod.VariantC}almost forever{else}{c_number}{buffduration:LANCED}{/c} seconds{/if}.
When {c_important}Blood Lance{/c} hits an enemy, it deals damage to all other lanced enemies. 261 ham ifade · Henüz çözümlenmedi
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PowerTag.SystemsTuningGlobals."Script Formula 0"
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17
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SF_0 / SF_1
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SF_4 * Table(34, sLevel)
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1.6
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SF_34 ? (15 - SF_33) : 15
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3 + (Mod.VariantC ? SF_32 : 0)
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.5
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1
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1
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3
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.5
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2
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1.25
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50
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8
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Mod.Upgrade4
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(Affix_Value_2#Chest_Unique_Necro_100 + Affix_Value_1#S10_Chest_Unique_Necro_100) / 100
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(Affix_Value_1#Chest_Unique_Necro_100 + Affix_Value_1#S10_Chest_Unique_Necro_100) * Affix.Chest_Unique_Necro_100."Static Value 0"
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Affix.Chest_Unique_Necro_100."Static Value 1" / 100
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Percent_Bonus_Projectiles_Per_Power#Necromancer_BloodLance + Percent_Bonus_Projectiles_All
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Chance_To_Hit_Twice_Per_Power#Necromancer_BloodLance
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0.04
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Mod.Upgrade2
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Chance_For_Double_Damage_Per_Power#Necromancer_BloodLance
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.4
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1 * Table(34, sLevel)
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((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0
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PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 1"
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8
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6
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300
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3
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Mod.Upgrade3
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0.5
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