Blizzard
Blizzard
Mana Cost: — Lucky Hit Chance: — Call forth a frigid blizzard that deals — Frostbite damage and continually Chills enemies for — over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 291403
- Yerelleştirme SNO
- 1119601
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Sorcerer_Blizzard.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Sorcerer_Blizzard.stl.json
- Kaynak SNO
- 291403
SHA256: 44ffc7bb80ef63f4c080c7753dad408e036a8ab70d5c3f3b7eb6955a1e13ac88
{c_label}Mana Cost:{/c} {c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:22}|%|]{/c}
{/if}Call forth a frigid blizzard that deals {c_number}{dot:TOOLTIP_BLIZZARD_DOT}{/c} Frostbite damage and continually {c_important}{u}Chills{/u}{/c} enemies for {c_number}[{SF_9} * SF_10|%|]{/c} over {c_number}{SF_10}{/c} seconds. 381 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total*1.25
$.tCombatEffectChance
0
$.arResourceCosts.0.tMinRequired
SF_18
$.arResourceCosts.0.tInitialCost
SF_18
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_26
$.tMovementPowerData.unk_b1f0f4e
SF_26
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_4 - .75
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
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0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_4 - .75
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
SF_3
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_4
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
32
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
SF_1
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_4 SF_4 * (1+SF_57)
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
32
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_1
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_4
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
5
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
SF_1 * SF_10
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_4
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
32
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
SF_1
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_4 * (1+SF_57)
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
SF_1
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_4
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
5
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
SF_0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_4
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
SF_4
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
1
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
SF_29 - 0.75
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
SF_4
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
10
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
0
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.arBuffs.13.tDuration
SF_4 * SF_57
$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
1
$.arBuffs.13.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.13.tDOT.tDamage.tFlatLevel
0
$.arBuffs.13.tDOT.tCombatEffectOverride
100
$.arBuffs.13.tCrowdControl.tSlowAmount
0
$.arBuffs.13.tCrowdControl.tChillAmount
0
$.arBuffs.13.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.13.tDamageShield.tHitpointScalar
0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.arBuffs.14.tDuration
SF_4
$.arBuffs.14.tMaxExtendDuration
0
$.arBuffs.14.tMaxStackCount
32
$.arBuffs.14.tDOT.tDamage.tHitpointScalar
SF_33 / SF_34
$.arBuffs.14.tDOT.tDamage.tFlatLevel
0
$.arBuffs.14.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.14.tCrowdControl.tSlowAmount
0
$.arBuffs.14.tCrowdControl.tChillAmount
0
$.arBuffs.14.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.14.tDamageShield.tHitpointScalar
0
$.arBuffs.14.tDamageShield.tFlatLevel
0
$.arBuffs.15.tDuration
SF_4 * (1+SF_57)
$.arBuffs.15.tMaxExtendDuration
0
$.arBuffs.15.tMaxStackCount
1
$.arBuffs.15.tDOT.tDamage.tHitpointScalar
SF_33 / SF_34
$.arBuffs.15.tDOT.tDamage.tFlatLevel
0
$.arBuffs.15.tDOT.tCombatEffectOverride
SF_23
$.arBuffs.15.tCrowdControl.tSlowAmount
0
$.arBuffs.15.tCrowdControl.tChillAmount
0
$.arBuffs.15.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.15.tDamageShield.tHitpointScalar
0
$.arBuffs.15.tDamageShield.tFlatLevel
0
$.arBuffs.16.tDuration
SF_4
$.arBuffs.16.tMaxExtendDuration
0
$.arBuffs.16.tMaxStackCount
1
$.arBuffs.16.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.16.tDOT.tDamage.tFlatLevel
0
$.arBuffs.16.tDOT.tCombatEffectOverride
100
$.arBuffs.16.tCrowdControl.tSlowAmount
0
$.arBuffs.16.tCrowdControl.tChillAmount
0
$.arBuffs.16.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.16.tDamageShield.tHitpointScalar
0
$.arBuffs.16.tDamageShield.tFlatLevel
0
$.arBuffs.17.tDuration
SF_4
$.arBuffs.17.tMaxExtendDuration
0
$.arBuffs.17.tMaxStackCount
5
$.arBuffs.17.tDOT.tDamage.tHitpointScalar
SF_33 * SF_34
$.arBuffs.17.tDOT.tDamage.tFlatLevel
0
$.arBuffs.17.tDOT.tCombatEffectOverride
100
$.arBuffs.17.tCrowdControl.tSlowAmount
0
$.arBuffs.17.tCrowdControl.tChillAmount
0
$.arBuffs.17.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.17.tDamageShield.tHitpointScalar
0
$.arBuffs.17.tDamageShield.tFlatLevel
0
$.arBuffs.18.tDuration
SF_4
$.arBuffs.18.tMaxExtendDuration
0
$.arBuffs.18.tMaxStackCount
SF_47
$.arBuffs.18.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.18.tDOT.tDamage.tFlatLevel
0
$.arBuffs.18.tDOT.tCombatEffectOverride
100
$.arBuffs.18.tCrowdControl.tSlowAmount
0
$.arBuffs.18.tCrowdControl.tChillAmount
0
$.arBuffs.18.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.18.tDamageShield.tHitpointScalar
0
$.arBuffs.18.tDamageShield.tFlatLevel
0
$.arBuffs.19.tDuration
SF_54
$.arBuffs.19.tMaxExtendDuration
0
$.arBuffs.19.tMaxStackCount
SF_47
$.arBuffs.19.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.19.tDOT.tDamage.tFlatLevel
0
$.arBuffs.19.tDOT.tCombatEffectOverride
100
$.arBuffs.19.tCrowdControl.tSlowAmount
0
$.arBuffs.19.tCrowdControl.tChillAmount
0
$.arBuffs.19.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.19.tDamageShield.tHitpointScalar
0
$.arBuffs.19.tDamageShield.tFlatLevel
0
$.arBuffs.20.tDuration
SF_36 * (1+SF_57)
$.arBuffs.20.tMaxExtendDuration
0
$.arBuffs.20.tMaxStackCount
1
$.arBuffs.20.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.20.tDOT.tDamage.tFlatLevel
0
$.arBuffs.20.tDOT.tCombatEffectOverride
100
$.arBuffs.20.tCrowdControl.tSlowAmount
0
$.arBuffs.20.tCrowdControl.tChillAmount
0
$.arBuffs.20.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.20.tDamageShield.tHitpointScalar
0
$.arBuffs.20.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
3.5 * Table(34,sLevel)
$.ptScriptFormulas.1.tFormula
SF_0/SF_2
$.ptScriptFormulas.2.tFormula
4
$.ptScriptFormulas.3.tFormula
SF_9 * SF_6
$.ptScriptFormulas.4.tFormula
(Mod.UpgradeC? SF_34 : SF_10) + 1/60
$.ptScriptFormulas.5.tFormula
SF_8 * SF_11 * SF_28
$.ptScriptFormulas.6.tFormula
0.25
$.ptScriptFormulas.7.tFormula
SF_4/SF_6
$.ptScriptFormulas.8.tFormula
4.5
$.ptScriptFormulas.9.tFormula
25
$.ptScriptFormulas.10.tFormula
(Mod.UpgradeA? SF_12 : (SF_2* SF_48))
$.ptScriptFormulas.11.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_004_Intelligence_Main) ? (1 + PowerTag.ParagonGlyph_004."Script Formula 0") : 1
$.ptScriptFormulas.12.tFormula
6 * SF_48
$.ptScriptFormulas.13.tFormula
1
$.ptScriptFormulas.14.tFormula
4
$.ptScriptFormulas.15.tFormula
(SF_1 / (SF_14 + 1)) * 0.7
$.ptScriptFormulas.16.tFormula
1.5
$.ptScriptFormulas.17.tFormula
(Mod.UpgradeC ? SF_35 : 40) * Table(34,sLevel) * (SF_39 ? (1 + (SF_37 * sLevel)) : 1)
$.ptScriptFormulas.18.tFormula
Mod.UpgradeC ? SF_35 : 40
$.ptScriptFormulas.19.tFormula
SF_4 + (Mod.UpgradeA ? SF_14 : 0)
$.ptScriptFormulas.20.tFormula
PowerTag.Sorcerer_Enchantment_Blizzard."Script Formula 1"
$.ptScriptFormulas.21.tFormula
0.5
$.ptScriptFormulas.22.tFormula
33
$.ptScriptFormulas.23.tFormula
(1-POW(1-SF_22/100,1/(SF_19*2)))*100
$.ptScriptFormulas.24.tFormula
0.5
$.ptScriptFormulas.25.tFormula
(SF_0 * 0.7) / (SF_14 + 1)
$.ptScriptFormulas.26.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.27.tFormula
0.25
$.ptScriptFormulas.28.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Sorcerer_Blizzard / 2))
$.ptScriptFormulas.29.tFormula
SF_20 + (Mod.UpgradeA ? SF_14 : 0)
$.ptScriptFormulas.30.tFormula
Chance_For_Double_Damage_Per_Power#Sorcerer_Blizzard
$.ptScriptFormulas.31.tFormula
SF_0 * 1.7
$.ptScriptFormulas.32.tFormula
SF_31 / (1/SF_27)
$.ptScriptFormulas.33.tFormula
SF_0 * 1.5
$.ptScriptFormulas.34.tFormula
1 * SF_48
$.ptScriptFormulas.35.tFormula
15
$.ptScriptFormulas.36.tFormula
0.25
$.ptScriptFormulas.37.tFormula
PowerTag.S10_ChaosPerk_Sorc_Rare_001."Script Formula 2"
$.ptScriptFormulas.38.tFormula
PowerTag.S10_ChaosPerk_Sorc_Rare_001."Script Formula 1"
$.ptScriptFormulas.39.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Sorc_Rare_001)) > -1) ? 1 : 0
$.ptScriptFormulas.40.tFormula
0.005
$.ptScriptFormulas.41.tFormula
0.5
$.ptScriptFormulas.42.tFormula
4
$.ptScriptFormulas.43.tFormula
0.30
$.ptScriptFormulas.44.tFormula
0.5
$.ptScriptFormulas.45.tFormula
0.03
$.ptScriptFormulas.46.tFormula
2
$.ptScriptFormulas.47.tFormula
5
$.ptScriptFormulas.48.tFormula
Mod.Upgrade3? (SF_44 + 1) : 1
$.ptScriptFormulas.49.tFormula
35
$.ptScriptFormulas.50.tFormula
0.1
$.ptScriptFormulas.51.tFormula
1
$.ptScriptFormulas.52.tFormula
2
$.ptScriptFormulas.53.tFormula
1
$.ptScriptFormulas.54.tFormula
SF_52 + 0.2
$.ptScriptFormulas.55.tFormula
0.8
$.ptScriptFormulas.56.tFormula
Min(SF_55, SF_9 * 2)
$.ptScriptFormulas.57.tFormula
Affix_Value_1#Chest_Unique_Sorc_100_x2
$.arPayloads.0.tDamage.tHitpointScalar
SF_25
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
SF_4
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
32
$.arPetSpawns.0.tHealth.tHitpointScalar
0
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0