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Blight

Blight

Essence Cost: — Lucky Hit Chance: — Unleash concentrated blight that deals — damage and leaves behind a defiled area, dealing — Corrupting damage over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
481293
Yerelleştirme SNO
1117570
Kaynak etiketleri
Skill_ShadowSearch_Shadow

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_Blight.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_Blight.stl.json
Kaynak SNO
481293

Sabit kaynak kaydını aç ↗

SHA256: 6f6ee1e47970472f4cef31116d0ef4f8338180b8c29898317a82049d88221480

{c_label}Essence Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:21}|%|]{/c}
{/if}Unleash concentrated blight that deals {c_number}{payload:PROJECTILE_DAMAGE}{/c} damage and leaves behind a defiled area, dealing {c_number}{dot:TOOLTIP_DOT}{/c} Corrupting damage over {c_number}{buffduration:TOOLTIP_DOT}{/c} seconds.
339 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_22

$.arResourceCosts.0.tMinRequired

SF_41 ? 0 : SF_6

$.arResourceCosts.0.tInitialCost

SF_41 ? 0 : SF_6

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_40 ? SF_41 : 0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

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0

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0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

$.arCCInfo.10.tImmuneToCCDuring

0

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0

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0

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0

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0

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1

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0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

10

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

SF_8

$.arBuffs.0.tDOT.tDamage.tFlatLevel

SF_4

$.arBuffs.0.tDOT.tCombatEffectOverride

SF_23

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

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0

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1

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0

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10

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SF_8 * (1 + SF_10)

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SF_4

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SF_23

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0

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0

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1

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0

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0

$.arBuffs.2.tDuration

1

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0

$.arBuffs.2.tMaxStackCount

10

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

SF_8

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0

$.arBuffs.2.tDOT.tCombatEffectOverride

SF_23

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

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1

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0

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0

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1

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0

$.arBuffs.3.tMaxStackCount

10

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_8 * (1 + SF_10)

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

SF_23

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

SF_15 * 100

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_7

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

10

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_8

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_2+0.1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_31

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

SF_32 * SF_5

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

0

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_39

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

1

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0

$.arBuffs.10.tMaxStackCount

1

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

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0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

SF_2 + SF_7 + 0.1

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.arBuffs.12.tDuration

1

$.arBuffs.12.tMaxExtendDuration

0

$.arBuffs.12.tMaxStackCount

1

$.arBuffs.12.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.12.tDOT.tDamage.tFlatLevel

0

$.arBuffs.12.tDOT.tCombatEffectOverride

100

$.arBuffs.12.tCrowdControl.tSlowAmount

0

$.arBuffs.12.tCrowdControl.tChillAmount

0

$.arBuffs.12.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.12.tDamageShield.tHitpointScalar

0

$.arBuffs.12.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.1.tFormula

10

$.ptScriptFormulas.2.tFormula

SF_0 / SF_1

$.ptScriptFormulas.3.tFormula

SF_19 * Table(34, sLevel)

$.ptScriptFormulas.4.tFormula

0.1

$.ptScriptFormulas.5.tFormula

(SF_41 ? SF_43 : 2.1) * Table(34, sLevel)

$.ptScriptFormulas.6.tFormula

20 - (Mod.VariantB ? SF_46 : 0)

$.ptScriptFormulas.7.tFormula

6

$.ptScriptFormulas.8.tFormula

SF_5/SF_7

$.ptScriptFormulas.9.tFormula

SF_11 ? (2 * (1 + SF_12) * SF_26) : (2 * SF_26)

$.ptScriptFormulas.10.tFormula

0.4

$.ptScriptFormulas.11.tFormula

Mod.Upgrade2

$.ptScriptFormulas.12.tFormula

.35

$.ptScriptFormulas.13.tFormula

SF_9 + 1.5

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

Min(1, 0.15 * (1 + SF_34))

$.ptScriptFormulas.16.tFormula

20

$.ptScriptFormulas.17.tFormula

Mod.Upgrade4

$.ptScriptFormulas.18.tFormula

.20

$.ptScriptFormulas.19.tFormula

SF_41 ? SF_44 : 0.4

$.ptScriptFormulas.20.tFormula

SF_19 * Table(34, 3) * 100

$.ptScriptFormulas.21.tFormula

SF_17 ? (40 + SF_16) : 40

$.ptScriptFormulas.22.tFormula

(1-POW(1-SF_21/100,1/2))*100

$.ptScriptFormulas.23.tFormula

(1-POW(1-SF_22/100,1/(SF_7*2)))*100

$.ptScriptFormulas.24.tFormula

Affix_Value_1#legendary_necro_016 / 100

$.ptScriptFormulas.25.tFormula

SF_7

$.ptScriptFormulas.26.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Necromancer_Blight / 2))

$.ptScriptFormulas.27.tFormula

Percent_Bonus_Projectiles_Per_Power#Necromancer_Blight + Percent_Bonus_Projectiles_All

$.ptScriptFormulas.28.tFormula

Affix.Amulet_Unique_Necro_101."Static Value 1"

$.ptScriptFormulas.29.tFormula

60

$.ptScriptFormulas.30.tFormula

1

$.ptScriptFormulas.31.tFormula

Affix.Amulet_Unique_Necro_101."Static Value 0"

$.ptScriptFormulas.32.tFormula

Affix_Value_1#Amulet_Unique_Necro_101 / 100 * (1 + Mod.VariantA)

$.ptScriptFormulas.33.tFormula

SF_32/SF_31

$.ptScriptFormulas.34.tFormula

Bonus_Percent_Per_Power#Necromancer_Blight

$.ptScriptFormulas.35.tFormula

0.3

$.ptScriptFormulas.36.tFormula

AffixIsEquipped(SNO.Affix.Amulet_Unique_Necro_101)

$.ptScriptFormulas.37.tFormula

0.25

$.ptScriptFormulas.38.tFormula

Affix_Value_1#legendary_necro_017 / 100

$.ptScriptFormulas.39.tFormula

Affix.legendary_necro_017."Static Value 0"

$.ptScriptFormulas.40.tFormula

SF_5 * 1.5

$.ptScriptFormulas.41.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0

$.ptScriptFormulas.42.tFormula

PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 1"

$.ptScriptFormulas.43.tFormula

2.5

$.ptScriptFormulas.44.tFormula

0.8

$.ptScriptFormulas.45.tFormula

.75

$.ptScriptFormulas.46.tFormula

10

$.arPayloads.0.tDamage.tHitpointScalar

SF_3

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_3

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_3

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_40 * SF_32

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

0

$.arPayloads.5.tDamage.tHitpointScalar

SF_40

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

SF_40 * (1 + SF_10)

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0