Ball Lightning
Ball Lightning
Mana Cost: — Lucky Hit Chance: — Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing — damage per second. Ball Lightning's size is increased by —
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 514030
- Yerelleştirme SNO
- 1119078
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Sorcerer_BallLightning.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Sorcerer_BallLightning.stl.json
- Kaynak SNO
- 514030
SHA256: c9e80de11c6cf8f6dcb1b96edeb1900e2357f8acb01bceddd9447c3bf7d9b636
{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Discharge a ball of lightning that slowly moves forward and continuously zaps enemies, dealing {c_number}{payload:BASE_DAMAGE_TOOLTIP}{/c} damage per second.{if:SF_36}
{c_important}Ball Lightning's{/c} size is increased by {c_number}[{SF_35}*100|%|]{/c}{/if}{/if} 311 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_17
$.arResourceCosts.0.tMinRequired
SF_8
$.arResourceCosts.0.tInitialCost
SF_8
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
Mod.UpgradeC ? SF_19 : 0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_5
$.tMovementPowerData.unk_b1f0f4e
SF_5
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
10
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_4
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_16
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
1
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
1.2
$.ptScriptFormulas.1.tFormula
SF_36 ? SF_0 : (SF_0 * Table(34,sLevel))
$.ptScriptFormulas.2.tFormula
SF_1 / (1 / SF_3)
$.ptScriptFormulas.3.tFormula
0.25
$.ptScriptFormulas.4.tFormula
5
$.ptScriptFormulas.5.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.6.tFormula
2.4
$.ptScriptFormulas.7.tFormula
1 * SF_18
$.ptScriptFormulas.8.tFormula
30
$.ptScriptFormulas.9.tFormula
SF_2 * 1.70
$.ptScriptFormulas.10.tFormula
3
$.ptScriptFormulas.11.tFormula
SF_6 * SF_10
$.ptScriptFormulas.12.tFormula
SF_2 * 1.20
$.ptScriptFormulas.13.tFormula
SF_3 / PowerFinalizedAttackSpeed
$.ptScriptFormulas.14.tFormula
2.5 * SF_18
$.ptScriptFormulas.15.tFormula
(SF_1 * SF_16) / (1 / SF_3)
$.ptScriptFormulas.16.tFormula
2
$.ptScriptFormulas.17.tFormula
5
$.ptScriptFormulas.18.tFormula
SF_35 + Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Sorcerer_BallLightning / 2) + (AoE_Size_Bonus_Per_Skill_Tag#Skill_Primary_Mastery / 2) + SF_26)
$.ptScriptFormulas.19.tFormula
12
$.ptScriptFormulas.20.tFormula
0.20
$.ptScriptFormulas.21.tFormula
1
$.ptScriptFormulas.22.tFormula
Percent_Bonus_Projectiles_Per_Power#Sorcerer_BallLightning + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Primary_Core + (Mod.Upgrade1 ? SF_20 : 0)
$.ptScriptFormulas.23.tFormula
3
$.ptScriptFormulas.24.tFormula
0.30
$.ptScriptFormulas.25.tFormula
3
$.ptScriptFormulas.26.tFormula
SF_36? (AoE_Size_Bonus_Per_Skill_Tag#Skill_Fire/2) : 0
$.ptScriptFormulas.27.tFormula
Affix.1HFocus_Unique_Sorc_100."Static Value 1"
$.ptScriptFormulas.28.tFormula
Affix.1HFocus_Unique_Sorc_100."Static Value 0" / 100
$.ptScriptFormulas.29.tFormula
AffixIsEquipped(SNO.Affix.1HFocus_Unique_Sorc_100) ? (1 + Affix_Value_1#1HFocus_Unique_Sorc_100 / 100) : 1
$.ptScriptFormulas.30.tFormula
1
$.ptScriptFormulas.31.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 5"
$.ptScriptFormulas.32.tFormula
SF_1 * ((SF_33 == 1/SF_1) ? 1 : SF_33) * (Mod.UpgradeC ? SF_16 : SF_4)
$.ptScriptFormulas.33.tFormula
(((Mod.UpgradeA ? (SF_9 * (1/SF_3)) : 1) *(Mod.UpgradeB ? (SF_12 * (1/SF_13)) : 1) * (Mod.UpgradeC ? (SF_15 * (1/SF_3)) : 1)) / SF_1)
$.ptScriptFormulas.34.tFormula
0.02
$.ptScriptFormulas.35.tFormula
SF_36 ? MIN(SF_37, SF_34 * sLevel) : 0
$.ptScriptFormulas.36.tFormula
Mod.UpgradeC
$.ptScriptFormulas.37.tFormula
1
$.arPayloads.0.tDamage.tHitpointScalar
SF_2
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_1
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_9
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_9 * (1 / SF_3)
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_12
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_12 * (1 / SF_13)
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
SF_15
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
0
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.6.tFortifiedHealth.tFlatLevel
0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.arPayloads.7.tDamage.tHitpointScalar
0
$.arPayloads.7.tDamage.tFlatLevel
0
$.arPayloads.7.tDamageVariance
0
$.arPayloads.7.tVulnerableDurationSecondsOverride
0
$.arPayloads.7.unk_7c2668d
0
$.arPayloads.7.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.7.tFortifiedHealth.tFlatLevel
0
$.arPayloads.7.tApplyFreeze
0
$.arPayloads.7.tApplyChillAmount
0
$.arPayloads.7.tHeal.tHitpointScalar
0
$.arPayloads.7.tHeal.tFlatLevel
0
$.arPayloads.7.tCombatEffectOverride
100
$.arPayloads.8.tDamage.tHitpointScalar
SF_15 * (1 / SF_3) * SF_16
$.arPayloads.8.tDamage.tFlatLevel
0
$.arPayloads.8.tDamageVariance
0
$.arPayloads.8.tVulnerableDurationSecondsOverride
0
$.arPayloads.8.unk_7c2668d
0
$.arPayloads.8.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.8.tFortifiedHealth.tFlatLevel
0
$.arPayloads.8.tApplyFreeze
0
$.arPayloads.8.tApplyChillAmount
0
$.arPayloads.8.tHeal.tHitpointScalar
0
$.arPayloads.8.tHeal.tFlatLevel
0
$.arPayloads.8.tCombatEffectOverride
100
$.arPayloads.9.tDamage.tHitpointScalar
SF_32 * SF_28
$.arPayloads.9.tDamage.tFlatLevel
0
$.arPayloads.9.tDamageVariance
0
$.arPayloads.9.tVulnerableDurationSecondsOverride
0
$.arPayloads.9.unk_7c2668d
0
$.arPayloads.9.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.9.tFortifiedHealth.tFlatLevel
0
$.arPayloads.9.tApplyFreeze
0
$.arPayloads.9.tApplyChillAmount
0
$.arPayloads.9.tHeal.tHitpointScalar
0
$.arPayloads.9.tHeal.tFlatLevel
0
$.arPayloads.9.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0