Army of the Dead
Army of the Dead
Cooldown: — seconds Lucky Hit Chance: — Essence Cost: — Call forth the deep buried dead. Volatile Skeletons rapidly emerge over the next — seconds that explode when around enemies, dealing — damage.Call forth the deep buried dead. Volatile Skeletons emerge over the next — seconds that explode when around enemies, dealing — damage and Stunning them for — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 497193
- Yerelleştirme SNO
- 1118959
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_ArmyoftheDead.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_ArmyoftheDead.stl.json
- Kaynak SNO
- 497193
SHA256: 1ea147280f550cb2cf8804ea7ea7ada31c51e3f0fbb52dd4fc8e283bf7faa5de
{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:22}|%|]{/c}
{/if}{if:SF_30}{c_label}Essence Cost:{/c} {c_resource}{Resource Cost}{/c}
Call forth the deep buried dead. Volatile Skeletons rapidly emerge over the next {c_number}{buffduration:RAISE_ARMY}{/c} seconds that explode when around enemies, dealing {c_number}{payload:EXPLOSION_DAMAGE}{/c} damage.{else}Call forth the deep buried dead. {c_important}Volatile Skeletons{/c} emerge over the next {c_number}{buffduration:RAISE_ARMY}{/c} seconds that explode when around enemies, dealing {c_number}{payload:EXPLOSION_DAMAGE}{/c} damage and Stunning them for {c_number}{buffduration:VOLATINE_STUN}{/c} seconds.{/if} 265 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_21
$.arResourceCosts.0.tMinRequired
SF_30 ? SF_31 : 0
$.arResourceCosts.0.tInitialCost
SF_30 ? SF_31 : 0
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0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_30 ? 0 : SF_24
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
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SF_2
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_2
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0
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5
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0
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0
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100
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0
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0
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1
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0
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0
$.arBuffs.2.tDuration
SF_19 * 3
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
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0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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SF_2
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0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.3.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_2
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_25
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_2
$.arBuffs.6.tMaxExtendDuration
0
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1
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0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
0.5
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
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0
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0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
1
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
10
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
SF_40
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.8.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_39
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
SF_40
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0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
SF_2
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
1
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0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
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0
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0
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1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
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SF_2
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
SF_41
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_7 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
0
$.ptScriptFormulas.2.tFormula
SF_30 ? SF_33 : 7
$.ptScriptFormulas.3.tFormula
SF_4
$.ptScriptFormulas.4.tFormula
SF_30 ? 0.25 : 0.4
$.ptScriptFormulas.5.tFormula
PowerTag.Necromancer_SkeletonWarrior."Script Formula 3"
$.ptScriptFormulas.6.tFormula
PowerTag.Necromancer_SkeletonMage."Script Formula 3"
$.ptScriptFormulas.7.tFormula
SF_30 ? SF_32 : 1.2
$.ptScriptFormulas.8.tFormula
3
$.ptScriptFormulas.9.tFormula
1.3
$.ptScriptFormulas.10.tFormula
7.5
$.ptScriptFormulas.11.tFormula
(SF_8/SF_10)+0.2
$.ptScriptFormulas.12.tFormula
1
$.ptScriptFormulas.13.tFormula
3
$.ptScriptFormulas.14.tFormula
8
$.ptScriptFormulas.15.tFormula
4
$.ptScriptFormulas.16.tFormula
1
$.ptScriptFormulas.17.tFormula
3
$.ptScriptFormulas.18.tFormula
0.5
$.ptScriptFormulas.19.tFormula
0.08
$.ptScriptFormulas.20.tFormula
1.5
$.ptScriptFormulas.21.tFormula
7
$.ptScriptFormulas.22.tFormula
(1-Pow(1-SF_21/100, SF_2*2))*100
$.ptScriptFormulas.23.tFormula
Chance_For_Double_Damage_Per_Power#Necromancer_ArmyoftheDead
$.ptScriptFormulas.24.tFormula
SF_35? 40 : 60
$.ptScriptFormulas.25.tFormula
2
$.ptScriptFormulas.26.tFormula
0.4
$.ptScriptFormulas.27.tFormula
min(SF_29, (((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_SkeletonMage)*(1+Power_Damage_Percent_Bonus#Necromancer_SkeletonMage))+((1+Multiplicative_Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)*(1+Power_Damage_Percent_Bonus#Necromancer_Golem_Passive)) - 2)*(SF_26))
$.ptScriptFormulas.28.tFormula
Mod.Upgrade1
$.ptScriptFormulas.29.tFormula
2
$.ptScriptFormulas.30.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Necro_Unique_001)) > -1) ? 1 : 0
$.ptScriptFormulas.31.tFormula
PowerTag.S10_ChaosPerk_Necro_Unique_001."Script Formula 2"
$.ptScriptFormulas.32.tFormula
1
$.ptScriptFormulas.33.tFormula
2
$.ptScriptFormulas.34.tFormula
20
$.ptScriptFormulas.35.tFormula
Mod.Upgrade2
$.ptScriptFormulas.36.tFormula
0.9
$.ptScriptFormulas.37.tFormula
0.3 * Table(34, sLevel)
$.ptScriptFormulas.38.tFormula
SF_0 * 1.25
$.ptScriptFormulas.39.tFormula
0.5
$.ptScriptFormulas.40.tFormula
0.02
$.ptScriptFormulas.41.tFormula
30
$.ptScriptFormulas.42.tFormula
0.1
$.ptScriptFormulas.43.tFormula
5
$.arPayloads.0.tDamage.tHitpointScalar
SF_0
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0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
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0
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0
$.arPayloads.0.tApplyFreeze
0
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0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_38
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
1
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0