EŞYA ÖZELLİĞİ
Skeletal Simulacrum
When consuming a Corpse, there is a — chance to also create a decaying Skeletal Simulacrum that seeks enemies but cannot attack. When it dies, it explodes for — Shadow damage. This effect is treated as a Macabre Skill.
- Kaynak SNO
- 1947475
- Eşya gücü alt sınırı
- 1
- Eşya gücü üst sınırı
- 2000
- Statik değerler
- Kaynakta sabit değer yok
Roll ve uygunluk kaynağı
Havuz ağırlığı: 100. Bu değer nihai düşme yüzdesi değildir; uygunluk ve havuz seçimiyle birlikte değerlendirilmelidir.
Nitelikler, koşullar ve kaynak alanlar
{
"tCost": {
"value": "0",
"compiled": "BgAAAAAAAAAAAAAA"
},
"dwFlags": 0,
"nWeight": 100,
"eCategory": 0,
"arItemTags": [],
"eAffixType": 0,
"eMagicType": 2,
"arAffixTags": [],
"arPowerToModify": [],
"gbidAffixFamily": null,
"arSkillTagsToAdd": [],
"bIsTemperedAffix": false,
"arEnableCondition": [],
"candidateItemTypes": [
"Amazon_Spear",
"Amulet",
"Axe",
"Axe2H",
"Axe_Berserker_Axe",
"Bow",
"Crossbow",
"Crossbow2H",
"Dagger",
"DaggerOffHand",
"Flail",
"Focus",
"FocusBookOffHand",
"Glaive",
"Gloves",
"Mace",
"Mace2H",
"Mace2HDruid",
"OffHandTotem",
"Polearm",
"Quarterstaff",
"Ring",
"Scythe",
"Scythe2H",
"Staff",
"StaffDruid",
"StaffSorcerer",
"Sword",
"Sword2H",
"Sword_Phase_Blade",
"Wand"
],
"arMaxLegendaryRanks": [
8,
12,
16,
16,
0,
0
],
"arSkillTagsToRemove": [],
"itemTypeMatchMethod": "label intersection; runtime eligibility logic unresolved",
"snoClassRequirement": null,
"ptItemAffixAttributes": [
{
"__type__": "ItemAffixAttribute",
"tAttribute": {
"dwID": 0,
"nParam": -1,
"__type__": "AttributeSpecifier",
"eAttribute": 1173,
"gbidFormula": null,
"__typeHash__": 3218190286,
"szAttributeFormula": {
"value": "FloatRandomRangeWithIntervalUniqueAffixPityBonus(10, 40, 50)",
"compiled": "BgAAAAAAIEEGAAAAAAAgQgYAAAAAAEhCAQAAAGgAAAAAAAAA"
},
"__eAttribute_name__": "Affix_Value_1",
"szFlatAttribLevelFormula": {
"value": "",
"compiled": ""
}
},
"__typeHash__": 501899601,
"bLowerIsBetter": false,
"bIgnoreAffixBonuses": false,
"bIgnoreLegendaryScaling": false
},
{
"__type__": "ItemAffixAttribute",
"tAttribute": {
"dwID": 0,
"nParam": -1,
"__type__": "AttributeSpecifier",
"eAttribute": 1174,
"gbidFormula": null,
"__typeHash__": 3218190286,
"szAttributeFormula": {
"value": "3",
"compiled": "BgAAAAAAQEAAAAAA"
},
"__eAttribute_name__": "Affix_Value_2",
"szFlatAttribLevelFormula": {
"value": "0",
"compiled": "BgAAAAAAAAAAAAAA"
}
},
"__typeHash__": 501899601,
"bLowerIsBetter": false,
"bIgnoreAffixBonuses": true,
"bIgnoreLegendaryScaling": true
}
],
"arConditionalSkillTags": [],
"dwAllowedQualityLevels": 0,
"fAllowedForPlayerClass": [
0,
0,
0,
0,
1,
0,
0,
0
]
}Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Affix/S05_BSK_Necro_002.aff.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Affix_S05_BSK_Necro_002.stl.json
- Kaynak SNO
- 1947475
SHA256: c8480c94dea73140d13ced922347c7badde6c83a4ea05ccf691a89d5fe55a2b2
{if:SF.IsMythic}{c_mythic}{/if}When consuming a Corpse, there is a {if:SF.IsMythic}{c_number}{else}{c_random}{/if}[Affix_Value_1|%|]{/c} chance to also create a decaying {c_important}Skeletal Simulacrum{/c} that seeks enemies but cannot attack. When it dies, it explodes for {c_number}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * Affix_Value_2]{/c} Shadow damage.
This effect is treated as a {c_important}Macabre{/c} Skill.{if:SF.IsMythic}{/c_mythic}{/if} 5 ham ifade · Henüz çözümlenmedi
$.tCost
0
$.ptItemAffixAttributes.0.tAttribute.szAttributeFormula
FloatRandomRangeWithIntervalUniqueAffixPityBonus(10, 40, 50)
$.ptItemAffixAttributes.0.tAttribute.szFlatAttribLevelFormula
$.ptItemAffixAttributes.1.tAttribute.szAttributeFormula
3
$.ptItemAffixAttributes.1.tAttribute.szFlatAttribLevelFormula
0